3D max game modeling skills that the modeling bosses are not spreading

3D MAX is currently the most widely used 3D animation rendering and production software in the world. It is widely used in many fields such as film and television, industrial design, architectural design, interior design, games, and industrial visualization. Are you dumbfounded when you are interested in 3D software when you open 3Dmax? The dense grids make people look dazzling. In order to prevent you from turning off the software as soon as you open it, you have since closed the windows of 3d, a money-making software. Xiaobian give you a detailed talk about this software.

The 3ds max interface consists of the following parts:
1. Title bar;

2. Menu bar;

3. Toolbar;

4. Command panel;

5. Drawing area;

6. View control area;

7. Animation control area.
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What are the advantages of 3Dmax?
Cost-effective

First of all, 3DS MAX has a very good performance-to-price ratio. The powerful functions it provides far exceed its own low price. The average production company can afford it, so that the production cost of the work can be greatly reduced, and It has relatively low requirements for the hardware system, and the general configuration can already meet the needs of learning. I think this is also a concern for every software user.

Many users, easy to communicate

Once again, it has the most users in the country, which is convenient for communication, and there are many tutorials on the Internet. With the popularization of the Internet, the forum about 3D MAX is also very popular in China.

Easy

Secondly, the question that beginners are more concerned about is whether 3D MAX is easy to use. You can rest assured that the production process of 3D MAX is very simple and efficient, which can make you get started quickly, so don't be intimidated by its large number of commands. , As long as your operation ideas are clear, it is very easy to get started, and the operability in the subsequent high version is also very simple, and the optimization of the operation is more conducive to learning for beginners.

In game production, model creation is an important part. Learn about the methods used in game modeling. Game modeling is not only character modeling, but also more scenes and props.
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If you want to learn game modeling, whether it is a hand-painted model or a next-generation model, you can add q group: 638750782, [ pick me to enter immediately ] Provide 3Dmax, Zbrush, Maya, next-generation and other game modeling software teaching, and strive to create cute from scratch New to the modeling road of practical exploration.
3Dmax basic functions:
1. Rotation modeling

The modeling of objects with central symmetry is relatively simple. You only need to draw a symmetrical section and add a (turning) modifier to get a three-dimensional entity.

2. Loft loft modeling

Stakeout is one of the important methods for creating 3D objects. You can make the section graphics follow the path graphics to generate a model. The path plays the role of guiding the direction of the cross-section graphics. The path will eventually retain all the cross-sections, and all the cross-sections are a solid model.

It can also be understood as follows: 2D (shape) objects are arranged on a path and connected in this way to form a 3D three-dimensional object, and 2D modeling refers to the cross section of a three-dimensional object.

For example, arranging the circles along a straight line will eventually form a cylinder. This cylinder is the so-called solid model. The straight line is the path, and the circle of the 2D shape is the cross section of the shaped object.

3. NURBS surface modeling

NURBS is a very important modeling method in 3D three-dimensional models. It uses the method of number line definition as its modeling principle, and the accuracy rate is extremely high. For the creation of relatively complex curved surfaces, such as dinosaurs or figures, which are composed of non-general geometric objects and require extremely high accuracy, almost all of them are modeled in this way.

NURBS can be edited freely like Spline, and can also be used in conjunction with Shape objects to facilitate the creation of more complex geometric models. The difference between NURBS objects and Spline objects is that the editing does not require an additional editor, just switch directly to the Mod2ify function panel or edit from the ConverttoNurbs command in the right-click menu of the mouse. Insert picture description here
4. Polygonal poly modeling

This is an important modeling method in 3DSMAX.

This method mainly refers to the editing and modification of secondary objects such as points, faces, and edges of polygons. When using polygon modeling, it is generally from simple to complex. The simplified model is easy to use Editpoly to modify, and finally use turbo smooth and other commands for refinement.

Polygonal modeling is suitable for building models with edges and corners, such as tank mechanical components, and also for building models with smooth surface changes. Polygonal modeling is a complete modeling process, not one or two commands can be completed. Commands used most during polygon modeling

5. Copy and stack modeling

Used for shapes with irregular shapes or accumulations such as trees and stones. This kind of modeling only needs to draw a single object in detail. The group can form an arrangement without rules through replication, unequal scaling, rotation, displacement, etc., or form a regular arrangement through mirroring, arraying and other methods.

6. Boolean modeling method

Boolean composite two modeling objects to form a new shape object. There are four methods of synthesis: union, difference, intersection, and merging. The first three are equivalent to the operations of union, difference, and intersection in mathematics.

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Origin blog.csdn.net/qq_42002381/article/details/108673015