How about learning 3D game modeling with zero foundation now, is there still time?

With the development of next-generation game technology and the improvement of game market recognition, game talents have become a relatively scarce resource in recent years. The development of Chinese games has been more than 20 years, but good development and progress have been made, except for policies. In addition to the reasons for the support, it is also inseparable from the hard work of thousands of gamers. Want to learn game modeling, boy, you have a good vision!

How do novices learn the next generation? This is the question I have been asked the most by students and colleagues in the past few years. In the process of gradual upgrading of technology in the game industry, the term next generation has been mentioned more and more. To answer how to learn from the next generation, we must first Explain to everyone what the next generation is.

"Next-generation games" refer to games that are more advanced than similar games, that is, "next-generation games." "Next Generation" came into China from the original Japanese word "Next Generation". Literally means "next generation" games. Compared with traditional games, next generation games integrate next-generation game development technology into modern games. , By increasing the data volume of the model’s face and textures and using the next-generation game engine to improve the game’s screen effect. If you want to learn game modeling, you need free software tools and information packages, you can add q group 630838699 [ Poke me to enter the learning community immediately 】

 

The current 3d software modeling production process includes : 3Dmax model building, ZB engraving high model, Maya topology low model, MayaUV split, toolbag or SP baking texture, SP drawing material, eight monkey rendering. It's relatively simple to light these in subsequent textures.

 

3D max and maya should be the most mainstream at present , if it involves high-precision modeling , I strongly recommend zbrush this software. As far as our company is concerned, zbrush will be the most used. Zbrush is currently the most frequently used software for next-generation game production, film and television, and animation production. It is much more powerful than 3D max and other software. More importantly, it is very good for friends with zero art foundation and poor sense of space. Friendly , easy to operate, very easy to use, as long as you have a little space and imagination, then I can guarantee you to get started with zbrush soon.

 

The game modeling industry will exist ten, twenty, thirty years later. Because the game industry exists, the game modeling industry will inevitably not die out. Of course, there will be various technological innovations. Games serve human entertainment and are currently the greatest entertainment of human beings. Human nature is to enjoy pleasure. So the game modeling industry will exist for a long, long time.

Regarding the remuneration of game modelers, we have to look at it at two levels. One is from a macro level. The average salary of game modelers can be ranked among the top 20 in all industries. In an important aspect, it is very normal that average wages are higher than other industries. From a micro level, there are some people whose wages are very low. Why is this so? Some students who only have the ability of three-legged cats cannot make high-quality works or have low emotional intelligence. They often offend people in the workplace, especially the leaders. It is only blame for low wages. Of course, low ability is a problem for most people. So, if you are a classmate who is doing game modeling, if you come across so-called seniors who have a particularly low salary telling you all the negative aspects of the game modeling industry, there is no need to listen, because every industry has losers, and you happen to encounter such a The loser in the industry, there is no need to let the loser lead your future, as long as you have put in, worked hard, and can make good works, your salary will go from 5K to 10K, and the annual salary is 100K. This is not a problem. The question is: can you or can't?

Only by learning from masters can we know where our gap lies, instead of thinking about it alone. We learn to learn to find a good job through this thing, instead of competing with ourselves and wasting a lot of time.

As for how long you can work for the individual, it is hard to say. Generally, as long as you insist on learning various game modeling techniques, keep thinking and summarizing, make high-quality works, and at the same time have a high EQ and good at handling various relationships at work, then you will do in the game modeling industry. For a long time, you will become the person in charge of the department, and even later become your own studio and start your own company. These are not problems, that is, you will be engaged in this industry for 10, 20, or a lifetime.

In another situation, you are unwilling to study, unwilling to work hard. You just want to wait for the pie in the sky. Even if you study, you still have a bottle of dissatisfaction and half a bottle of dangling, you have no ability, and you can’t make any decent work. It is not good for the various interpersonal relationships in the company, and it is easy to offend people. Then your road of game modeler is estimated to be a long time, maybe a few days, maybe barely a year or two, but it will definitely not be too long.

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Origin blog.csdn.net/shooopw/article/details/108593685