200 yuan to learn game modeling?

Recently, I have read a lot of questions about the length of training. Some people ask for one year of training, some for half a year, some for several months, and some for several years.

In fact, as long as you have a scientific and reasonable training program, find the right teachers, and follow the steps to study hard, then half a year of training is basically enough. Note that what I’m talking about here is training for employment. This type of training will pay special attention to some of the techniques you may actually use in your work, and tell you what is more important in your work. If it’s a large company type of training, you still have Opportunity to be exposed to actual projects during the training process.

200 yuan to learn game modeling?

 

But I also said that this is training for employment, so there is not much time for you to lay the foundation, so in addition to training, you also need to spend a lot of time to lay the foundation. Such as human body structure, spatial perspective and so on.

About the bottleneck

In fact, as for the bottleneck, I think it is not the use of software or the grasp of certain technologies, but the basic skills and aesthetics. These two are really big hurdles.

Basic skills, as mentioned above, such as the structure of the human body, including the orientation of the muscles, the proportions of the human body, bones, etc., men and women, young and old, have different characteristics, which need to be considered; of course, if the human body is really not able to grasp, it can be Avoid this problem and go to the scene.

200 yuan to learn game modeling?

 

But whether you are a role or a scene, the aesthetics are always unavoidable, and the further you go, your salary, job rise, etc. are inseparable from your aesthetics. It can even be said that the aesthetics directly cut off a batch People who want to go up this road.

In addition, another bottleneck is your own body. Many people may not say this, but it is indeed a big problem. Although overtime is not as serious as programmers in this line, it still involves a lot of overtime, and you want to rise, you have to learn, and it also involves many hours of staying up late to improve yourself. Therefore, if the health is not good, it will really be a big bottleneck, the kind that will not pass.

200 yuan to learn game modeling?

 

3D modeling is actually divided into low-model hand-drawn and high-model next-generation.

If it is a low-poly hand-drawn texture, three-point model, seven-point texture. So the foundation of art is more important, if it is zero foundation. 3Dmax modeling, UV splitting, texture production.

3Dmax modeling + hand-painted texture

If it is to learn the next generation of high model, seven-point model, three-point texture. The model requirements are very high, and the software learns a lot. Next-generation process: 3Dmax model building, ZB engraving high model, Maya topology low model, MayaUV split, toolbag or SP baking texture, SP drawing material, eight monkey rendering. [ Click to join the learning circle ]

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Origin blog.csdn.net/weixin_44386969/article/details/112987973