Zero-based learning game modeling starts with the basics? A few tricks to make you familiar with the road

Beginners are prone to several problems:
one is that they are not proficient in the use of tools, and some tools do not know why they are used; the second is that they do not have much understanding of wiring specifications; the third is that they are not clear about the modeling and production process. Insufficient skill in drawing and board drawing, less labor for texture production. Today I will tell you how to solve these problems.
[See the end of the article for the way to receive learning materials for 3D modeling software]

Zero-based learning game modeling starts with the basics?  A few tricks to make you familiar with the road

 

Next generation, game modeling, 3D modeling, 3Dsmax, Zbrush, Maya, animation modeling, game model, modeling learning, modeling tutorial

3DMAX is a huge software, widely used in film and television animation, architectural design, advertising, games, scientific research and other fields. Many beginners want to achieve their goal of entering the modeling industry through self-study, because they are not willing to spend money to apply for classes, and are unwilling to spend future money to learn today’s skills. They always think that the skills learned by spending money seem to be worthless. So they study slowly and fumble for half a year and a year to see if they can learn something; they also use what they have learned by themselves to work. But with self-taught skills, it is extremely difficult to find a job as a game modeler, and even if you find one, the salary is very low.

Zero-based learning game modeling starts with the basics?  A few tricks to make you familiar with the road

 

Texture drawing and game model making

There are modelers and action engineers in game modeling related work (of course, some companies will combine the two). The low-mold production process of games is relatively simple. Generally, white molds are made, UV is displayed, and then imported into texture software to draw textures. The process of high poly model is relatively complicated, because high poly model requires more textures, such as normal maps and the like need to be baked.

Zero-based learning game modeling starts with the basics?  A few tricks to make you familiar with the road

 

Next generation, game modeling, 3D modeling, 3Dsmax, Zbrush, Maya, animation modeling, game model, modeling learning, modeling tutorial

 

Generally speaking, learning modeling still needs more practice, and then we must have a certain understanding of the functions of the software. After all, the foundation is really important. No matter what we do, we need to use the foundation, so we must lay the foundation well. Only by laying the foundation, can the follow-up be done slowly! [ Poke me into the learning circle ]

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Origin blog.csdn.net/weixin_44386969/article/details/109449867