Classification of 3d modelers: choose game modeling or industrial modeling? Which development prospect is better?

First of all, 3D modeling is generally divided into game modeling and industrial modeling. The former is mainly responsible for the production of models in the game, while the latter is different. Industrial modeling is divided into two types: indoor and outdoor. In the process of making models Compared with game modeling, it is simpler and pays more attention to dimensioning and manufacturing standards.

  

 

Game modeling requires higher skills, because optimization issues are taken into account in the game, high models cannot be used, and models need to be optimized to low models.

Industrial modeling has high requirements for shaders, and shaders are built-in, but game modeling needs to make the textures look better. The textures are hand-painted by themselves, and the relative technical requirements will be higher. For example, the following is a hand-drawn model

In fact, I still have a bias in the editor. As a student in the animation department of a university, the editor has actually learned about both modeling directions. I want to recommend the game modeling direction more than industry.
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After all, the industry has a better prospect. Perhaps the industrial wages are stable and the starting point is high, but it is very difficult to improve. Game modeling is not the case. Although the starting point is not as high as the industrial model, the prospects are very good and the improvement is fast. Generally, the salary of two years of work can reach more than 10K, which is incomparable in the industry.

Therefore, the editor recommends that it is best to go to the game. [ Poke me into the learning circle ]

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Origin blog.csdn.net/weixin_44386969/article/details/109412456