这个三子棋小游戏是在一个为3乘3的棋盘上实现的。
一.头文件 首先要用头文件来声明
#ifndef _GAME_H_ #define _GAME_H_ #include <stdio.h> #include <string.h> #include <time.h> #include <stdlib.h> #define ROW 3 #define COL 3 void Print(char board[ROW][COL], int row, int col);//打印棋盘 void InitBoard(char board[ROW][COL], int row, int col);//初始化棋盘 void PlayerMove(char board[ROW][COL], int row, int col);//玩家走 void ComputerMove(char board[ROW][COL], int row, int col);//电脑走 int JudgeWiner(char board[ROW][COL], int row, int col);//判断输赢 int FullBoard(char board[ROW][COL], int row, int col);//判断平局或继续
#endif //_GAME_H_
二.主函数
如果觉得在多个棋盘上显示比较冗杂,可以加入system("cls")
可以实现始终在一个棋盘上游戏
#include "game.h" //这是我们游戏的菜单 void menu() { printf("*************************\n"); printf("******* 1.play ******\n"); printf("******* 0.exit ******\n"); printf("*************************\n"); } void game() //游戏函数 { char ret = '0'; int row = ROW; int col = COL; char board[ROW][COL]; InitBoard(board, row, col);//初始化棋盘 Print(board, row, col);//打印棋盘 do { PlayerMove(board, row ,col);//玩家走 system("cls"); Print(board, row, col); ret = JudgeWiner(board, row, col); if(ret !='x') { break; } ComputerMove(board, row, col);//电脑走 system("cls");//清屏 Print(board, row, col);//再次打印 ret = JudgeWiner(board, row, col); if(ret!='x') { break; } }while(1); ret = JudgeWiner(board, row, col); if(ret == '+') { printf("恭喜你获胜了\n"); } else if(ret == '-') { printf("很遗憾,电脑获胜\n"); } else if(ret == 'p') { printf("平局\n"); } } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:\n"); scanf("%d", &input); switch(input) { case 0: printf("游戏结束\n"); break; case 1: game(); break; default: printf("选择错误,请重新选择:\n"); break; } }while(input); return 0; }
3.game.c
#include "game.h"
首先先将我们三乘三的棋盘打印出来
void Print(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for(i=0; i<row; i++)
{
printf(" %c | %c | %c \n",board[i][0], board[i][1], board[i][2]);
if(i<row-1)
{
printf("---|---|---\n");}}}
然后要对我们棋盘中的落子的地方进行初始化,以免出现随机值
void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for(i=0; i<row; i++) { for(j=0; j<col; j++) { board[i][j] = ' '; } } }
这个函数实现的是玩家落子,只要输入对应的坐标即可void PlayerMove(char board[ROW][COL], int row, int col){int x = 0;int y = 0;printf("玩家走\n");do{ printf("请输入坐标:\n"); scanf("%d%d", &x, &y);if(x>=1 && x<=row && y>=1 && y<=col){if(board[x-1][y-1] == ' ')
当落子的地方已有棋子,会提醒玩家重新选择坐标{board[x-1][y-1] = '+';break;}else{printf("当前位置已有棋,请重新输入\n"); }}else{printf("输入错误,请重新输入:\n");}}while(1);}
电脑会根据棋盘上的空随机落棋
void ComputerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("电脑走\n"); do { x = rand() %3; y = rand() %3; if(board[x][y] == ' ') { board[x][y] = '-'; break; } }while(1); }
这个函数判断棋盘是否满了因为有可能下满了还没分胜负会出现平局
int FullBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for(i=0; i<row; i++)
{
for(j=0; j<col; j++)
{
if(board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
当三点一线是会有一方获胜,这个函数用来判断胜利并且打印处胜利的对象
int JudgeWiner(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for(i=0; i<row; i++)
{
if(board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
else if(board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
else if (board[0][0] == board[1][1]&&board[1][1] == board[2][2]&&board[1][1]!=' ')
{
return board[1][1];
}
else if (board[0][2] == board[1][1]&&board[1][1] == board[2][0] &&board[1][1]!= ' ')
{
return board[1][1];
}
}
if(FullBoard(board, row , col) == 0)
{
return 'x';
}
else if(FullBoard(board, row , col) == 1)
{
return 'p';
}
return 0;
}
这就是简单的三子棋小游戏,希望能和大家一起共同进步