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继承StateMachineBehaviour,以开始事件为例,重写OnStateEnter方法:
public class NoteBookController: StateMachineBehaviour
{
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
base.OnStateEnter(animator, stateInfo, layerIndex);
}
}
此外,stateInfo.IsName(string),可以判断当前播放的动画。