Unity Animator StateMachineBehaviour(状态机事件)

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继承StateMachineBehaviour,以开始事件为例,重写OnStateEnter方法:

public class NoteBookController: StateMachineBehaviour
    {
        public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
        {
            base.OnStateEnter(animator, stateInfo, layerIndex);           
        }
    }

此外,stateInfo.IsName(string),可以判断当前播放的动画。

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转载自blog.csdn.net/n_moling/article/details/82998706
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