1、判断动画是否播放完毕:
private Animator animator;
void Start()
{
animator = this.GetComponent<Animator>();
}
void Update()
{
AnimatorStateInfo info =animator.GetCurrentAnimatorStateInfo(0);
// 判断动画是否播放完成
if (info.normalizedTime >= 1.0f)
{ //播放完毕,要执行的内容 }
}
2、判断某一个动画是否播放完毕:
public class Crystal : MonoBehaviour {
private Animator anim;
// Use this for initialization
void Start () {
//play动画
anim = gameObject.GetComponent<Animator>();
//anim.SetInteger("MyPlay", 1);
}
// Update is called once per frame
void Update () {
transform.Rotate(0, 0, 0.2f);
AnimatorStateInfo animatorInfo;animatorInfo = anim.GetCurrentAnimatorStateInfo (0);
//normalizedTime: 范围0 -- 1, 0是动作开始,1是动作结束
{
anim.SetInteger("MyPlay", 0);//播放完成后回到待机动画
}
}
}