Unity -- 3D人物角色简单的摄像机跟随脚本

using UnityEngine;

public class ManPlayerCameraFollow3D : MonoBehaviour {
    public Transform target;
    public float distanc = 3.5f;
    public float height = 1.88f;
    // Use this for initialization
    void Start()
    {
   
    }

    // Update is called once per frame
    void Update()
    {
       
    }

    private void LateUpdate()
    {
        transform.position = target.position - distanc * target.forward;//摄像机和角色的水平距离,以角色的本地坐标为参考 
        transform.position = transform.position+ Vector3.up * height;//摄像机和角色的垂直距离,垂直距离不直接以角色的上方为参考,避免角色倒下等动作
        transform.LookAt(target.position+ target.forward*10000);//看向角色前方10000米的地方
    }

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转载自blog.csdn.net/u011266694/article/details/82909764