UE4C++学习篇(九)--- 炸弹类添加并对角色造成伤害

继承自初始写的BaseItem类,对炸弹类的模型、是否自动旋转、是否显示特效、碰到后是否显示粒子特效进行处理,这里不再进行统一的描述,附上代码:

static ConstructorHelpers::FObjectFinder<UStaticMesh> MeshAsset(TEXT("StaticMesh'/Game/Res/Items/Bomb/SM_TapLob_Projectile_Bomb.SM_TapLob_Projectile_Bomb'"));
	if (MeshAsset.Succeeded())
	{
		GetMeshComponent()->SetRelativeLocation(FVector(0.0f, 0.0f, 0.0f));
		GetMeshComponent()->SetRelativeScale3D(FVector(1.0f));
		GetMeshComponent()->SetStaticMesh(MeshAsset.Object);
	}

	GetParticleSystemComponent()->bAutoActivate = false;

	bIsMeshRotate = false;
	//查找粒子系统资源
	static ConstructorHelpers::FObjectFinder<UParticleSystem> Effect(TEXT("ParticleSystem'/Game/StarterContent/Particles/P_Explosion.P_Explosion'"));
	if (Effect.Succeeded())
	{
		EffectAsset = Effect.Object;
	}
	//查找音效资源
	static ConstructorHelpers::FObjectFinder<USoundCue> Sound(TEXT("SoundCue'/Game/StarterContent/Audio/Explosion_Cue.Explosion_Cue'"));
	if (Sound.Succeeded())
	{
		SoundCue = Sound.Object;
	}

上面的代码只是查找资源赋值,部分变量、指针声明放到父类里面了。

申请伤害接口:

伤害的接口有ApplyDamage、ApplyPointDamage、ApplyRadialDamage几种,这里我使用的是ApplyDamage,参数:对谁造成伤害,伤害的数值,导致伤害的控制器(可为nullptr),伤害制造者,伤害类型。

造成伤害接口(TakeDamage):

重写自APawn或者AActor中;

virtual float TakeDamage(float Damage, struct FDamageEvent const& DamageEvent, AController* EventInstigator, AActor* DamageCauser) override;

 对角色造成伤害,角色扣血,对于角色的扣血处理,我写到了玩家控制器里面。

float AFPSShootingGameCharacter::TakeDamage(float Damage, struct FDamageEvent const& DamageEvent, AController* EventInstigator, AActor* DamageCauser)
{
	GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Red, TEXT("Take Damege!"));
	if (PC->GetCurrentPlayerHP() <= 0.0f)
	{
		GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Red, TEXT("Player Died!"));
		return 0.0f;
	}
	PC->SetPlayerHP(Damage);
	return 0.0f;
}

玩家控制器中,扣血处理,更新视图,保存数据:

void AFGPlayerController::SetPlayerHP(float DelatHP)
{
	if (CurrentPlayerHP <= 0.0f)
	{
		return;
	}
	CurrentPlayerHP -= DelatHP;
	MainUIWidget->UpdateHPProgressBar(CurrentPlayerHP/TotalPlayerHP);
	SaveGame();
}

效果:

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转载自blog.csdn.net/qq_42597694/article/details/123505110