3dmax hollowing skills

Hello everyone! I am the master of up: basic modeling

Today I mainly talk about how to make hollow window grilles

And this kind of hollowed-out window grille model has many kinds of patterns

 

You can make whatever pattern you like

And what I did today is this

 

 

first step

Click on the pattern that looks like a small sun, and in the object type, select [Rectangle]

If you do not have the same pattern as the editor, you can choose another shape

 

Right click, select - [Convert to Editable Poly]

 

second step

In the list of modifiers, find the [Vertex] level, then select the two vertices on the opposite corners of the object, and use [Connect] in the [Edit Vertex] rollout

 as the picture shows

 

In the list of modifiers, find—[Polygon] level, execute the [Insert] command, and enter the insertion value, as shown in the figure

 

In the list of modifiers, find - [Edge] level, delete redundant edges, as shown in the figure

 

In the list of modifiers, find - [Vertex] level, move the position of the vertex, as shown in the figure

 

The third step, copy

Then use the rotation button in the main toolbar to move the position and copy the object as shown in the figure

 

Copy it again, all 【append】together

In the list of modifiers, find - [Edge] level, Ctrl + A to select all edges

Use [Chamfer] in the [Edit Edge] rollout

 

Find in the list of modifiers - [Polygon] level, delete redundant polygons, and the hollow shape is completed

 

In the list of modifiers, find - [edge] level, select the four outer edges

With the move tool in the main toolbar, set the offset border thickening

 

Add the [Shell] modifier and copy a few, move the position, and it's done.

all right! If you need anything, please leave a message in the comment area!

 

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Origin blog.csdn.net/m0_64682060/article/details/122502369