Hello everyone! I am the master of up: basic modeling
Today I mainly talk about what Boolean does?
In terms of models - insert a circular hole in the plane
It sounds very simple, doesn't it?
If you want to insert a circular hole in this plane
Manual tangent must be very troublesome, and the cut is not very round
So this time I used the Boolean command
See the operation below!
first step
create plane
Click the small icon that looks like a small sun pattern - [Create]
Select [Standard Primitives]
Find in the object type bar - [Plane]
You can skip this parameter adjustment link.
Then right click - [Convert to], select [Convert to Editable Poly]
second step
Create a cylinder
Same as above, I won’t repeat it
Click on the cylinder model again to pass it through the plane model
Then convert the two models to editable poly
third step
boolean command
After passing through, select the planar model
Then click the small icon that looks like a small sun pattern - [Create]
Then pull down [Standard Primitives] and click [Compound Object]
Find in the object type column - [Boolean]
Activate [Boolean], then select [Difference (AB)] in the operation bar
In the Pickup Boolean column, click - [Pickup Operation Object B]
Then select the cylinder model and you're done.
Tip: What is [Difference (AB)]?
The selected object (plane) is - A object
The unselected object (cylinder) is - B object
[Difference (AB)] is the area of object A minus the area where object B intersects with object A
That is to say, when the B object passes through the A object, after selecting this [Difference (AB)], the B object can be subtracted
The editor seldom uses [Boolean command] to make round holes.
Because there are many ways to make holes, such as using corner cutting-smoothing,
Today I just use a round hole as an example, so that everyone can understand [Boolean command]
all right! Do you have a deeper understanding of Boolean commands? If there are any commands you don’t understand, you can contact the editor and arrange for the next issue!