Method of Boolean command in 3dmax

Hello everyone! I am the master of up: basic modeling

Today I mainly talk about what Boolean does?

In terms of models - insert a circular hole in the plane

It sounds very simple, doesn't it?

If you want to insert a circular hole in this plane

Manual tangent must be very troublesome, and the cut is not very round

So this time I used the Boolean command

See the operation below!

first step

create plane

Click the small icon that looks like a small sun pattern - [Create]

Select [Standard Primitives]

Find in the object type bar - [Plane]

You can skip this parameter adjustment link.

Then right click - [Convert to], select [Convert to Editable Poly]

second step

Create a cylinder

Same as above, I won’t repeat it

Click on the cylinder model again to pass it through the plane model

 Then convert the two models to editable poly

third step

boolean command

After passing through, select the planar model

Then click the small icon that looks like a small sun pattern - [Create]

Then pull down [Standard Primitives] and click [Compound Object]

Find in the object type column - [Boolean]

Activate [Boolean], then select [Difference (AB)] in the operation bar

In the Pickup Boolean column, click - [Pickup Operation Object B]

Then select the cylinder model and you're done.

 

 

Tip: What is [Difference (AB)]?

The selected object (plane) is - A object

The unselected object (cylinder) is - B object

[Difference (AB)] is the area of ​​object A minus the area where object B intersects with object A

That is to say, when the B object passes through the A object, after selecting this [Difference (AB)], the B object can be subtracted

The editor seldom uses [Boolean command] to make round holes.

Because there are many ways to make holes, such as using corner cutting-smoothing,

Today I just use a round hole as an example, so that everyone can understand [Boolean command]

all right! Do you have a deeper understanding of Boolean commands? If there are any commands you don’t understand, you can contact the editor and arrange for the next issue!

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Origin blog.csdn.net/m0_64682060/article/details/123099382