3dmax simple production method

Hello everyone! I am the master of up: basic modeling

Today I mainly talk about how to make a simple model

Provide a practice model for novices - pillow

The first step, open the software

After opening the software, these four windows will appear, and these windows are used to observe the model.

 Then go to the toolbar, click the icon that looks like a little sun, and then go to the object type to find the cuboid

After selecting the cuboid, drag the cuboid randomly in one of the windows

Then click [+], select maximize viewport, and enter a full-screen mode

Of course there is another way

 Just create a BOX directly, and then adjust the length, width, and height parameters

 

The second step, use cloth

Find the cloth command in the modify command panel, just below the object space modifier, click on it

 

After that, click on the object properties, and then adjust the parameters

Set unit to 10, gravity to 0

The third step, simulate local

First click on the simulated part, and the model will automatically bulge

Then click on the simulation part again, and it stops to indicate that the command is completed

    

After that go to editable poly and do the side seams

Select the middle line, click the Extrude command, and then adjust the parameters

 

Then click Turbo Smooth

 

Add the material and you're done.

 

Is it very simple? If you are not very familiar with some interfaces, you can take a look at the "Quickly Familiar with Modeling 3dmax Software" compiled by the editor.

Of course, if you don't know how to map, show uv, etc., you can pay attention to the editor and comment first .

Thank you for reading, the article is very short, I hope it can be helpful to everyone.

 

 

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Origin blog.csdn.net/m0_64682060/article/details/122491850