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My Personal Blender Column
foreword
In this chapter, I will explain some techniques for complex modeling
Basic attribute setting
choose
Cycle selection: Alt+left button
We create a new sphere, enter edit mode, press Alt + left button
You can figure it out yourself. I haven't figured it out for the time being, but it feels like it has better selection ability than C4D.
perspective selection
lock object
Edit mode 123 shortcut keys
Press / (left of Shift on the right, right of the <> button) to lock the object
Select the object in object mode first, and then only select the object in edit mode.
Select Similar, Length: Shift+G
This way we can select edges with the same length.
Model deformation tool (pinch mud)
Add a custom model
In addition to directly moving the point, line and surface, we can also generate corresponding deformation by adding tools
Inset surface: I
Extrusion: E
insert text
input Chinese
But it can’t be entered directly, it needs to be written and pasted elsewhere
Circumcision: Ctrl+R
Effect
Subdivision surfaces. Ctrl+2
plane to volume
Add the Solidify modifier
effect
cursor
Basic cursor operation: Shift+right button
Quickly locate the surface of the object
Fix the cursor to the geometric center of the object: Shift+S
quick favorites
Put the commonly used shortcut keys into the favorites without modifying the key habits
Association modification
Associated modification method.
- Multi-select objects, put the main object at the end
- Apply linkage so that all other objects will sync with the last master object
For example, the copy modifier