Introduction to Blender Basics (3): Complex Modeling Skills

My Personal Blender Column

Blender simple teaching

foreword

In this chapter, I will explain some techniques for complex modeling

Basic attribute setting

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choose

Cycle selection: Alt+left button

We create a new sphere, enter edit mode, press Alt + left button
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You can figure it out yourself. I haven't figured it out for the time being, but it feels like it has better selection ability than C4D.
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perspective selection

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lock object

Edit mode 123 shortcut keys

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Press / (left of Shift on the right, right of the <> button) to lock the object

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Select the object in object mode first, and then only select the object in edit mode.

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Select Similar, Length: Shift+G

This way we can select edges with the same length.

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Model deformation tool (pinch mud)

Add a custom model

In addition to directly moving the point, line and surface, we can also generate corresponding deformation by adding tools

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Inset surface: I

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Extrusion: E

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insert text

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input Chinese

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But it can’t be entered directly, it needs to be written and pasted elsewhere

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Circumcision: Ctrl+R

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Effect
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Subdivision surfaces. Ctrl+2

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plane to volume

Add the Solidify modifier
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effect

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cursor

Basic cursor operation: Shift+right button

Quickly locate the surface of the object

Fix the cursor to the geometric center of the object: Shift+S

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quick favorites

Put the commonly used shortcut keys into the favorites without modifying the key habits

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Association modification

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Associated modification method.

  • Multi-select objects, put the main object at the end
  • Apply linkage so that all other objects will sync with the last master object

For example, the copy modifier

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Origin blog.csdn.net/qq_44695769/article/details/131621931