High education means high salary? Low academic qualifications switch to 3D modeling, game modeling becomes the first choice

Under the influence of the Internet wave, traditional industries have transformed. 80% of industries need modelers. It is not an exaggeration to call it future technology.

And all these 3D effects are basically made by professional modeling software such as 3DMAX, Maya, Blender.

The current development trend of the game is a prairie prairie situation, and everyone can see it. It's good to play mobile games around or end games. All have become a common way of life. The new releases of various games and the growth of various events have continuously expanded their influence through live broadcasts and news hype.

As the cake is getting bigger and bigger, the competition between game companies is getting more and more fierce. While games are constantly being developed, innovated and eliminated, game projects are also increasing rapidly. At this time, the demand for talents in the modeling industry is very high The big ones.

 

 

Many people in other industries want to switch to the 3D modeling industry and plan to start with game modeling, so they start to learn by themselves, but it is always difficult to meet the corporate employment standards. Is it a problem of academic qualifications? The game modeling technology has reached a certain level. A high degree is not necessary. What is important is the awareness and attitude of things. The author of the "Panda Burning Incense" virus who once ravaged the Internet is also a low degree.

In game companies, game modeling can only be divided into 3D scene modeling and 3D character modeling. The 3D scene division’s job is to make 3D scene models that meet the requirements based on the original painting settings and planning requirements; and the 3D role division’s work is based on Conceptual design drawings of game characters or pets (NPC) Build 3D models of game characters, monsters, and NPCs.

Compared with 3D games, the next-generation game models are closer to reality, and the pictures are more immersive. It has been applied to many large games. For example, "Assassin's Creed", "Counter Strike", "Tomb Raider" and so on. The next generation of game modeling is also the development trend of the modeling industry today!

 

 

 

(Example: Average salary level)

3D modeling can not only make money in the online world, but also "multiple use of one thing". It is not difficult to develop "fishing for gold" into the real world.

Industry Employment Company

 

Wide range of job requirements

Game 3D modeling salary

The average salary is not very high, not as high as 10,000 to 20,000 as I heard, why? Because 50% of the people have a salary of only three or four thousand, these people are attracted by market demand and wages, and they are still learning technology. Because this is a highly technically demanding job that requires two or three years of experience accumulation. Before college students graduate, they have to do internships. If you want to advance to a career, you can’t get to the sky in one step. There is an apprenticeship process. Those who study hard will have a big leap in salary after two or three years.

In the work of 3D modeling, if you want to pursue career development, you still need to be determined to learn continuously. You must learn knowledge quickly and accumulate professional experience in the company to make yourself more valuable, so that you can have a satisfactory salary. Others will be trained for a year or a half, and they will begin to contact with the profession to improve themselves. You have been groping for three years, and there is no comprehensive knowledge system that others have mastered, and you have wasted two years of development and learning. The time cost is huge.

 

The demand for 3D game scene modeling in the project is relatively high, and it is relatively quick to get started, so it is very suitable for novices. If you have no foundation in art, you can start with small scene widgets for the semester, step by step.

First of all, you have to know what software is used for modeling? Then how to learn?

Modeling mostly uses 3dsMax and Zbrush software to make next-generation high-model production. It is recommended to learn 3dsmax first. Compared with other software, 3dsmax is easier to use. For the next generation, zbrush, Photoshop, and Maya also need to be mastered and learned.

Three suggestions for game modeling novices

1. Don't be obsessed with tutorials. Many people have been self-taught for 2 years, and they can't even get their own work out. What they get out is the effect of following the tutorial. Some people like 3D modeling instead of making models. This kind of people collect tutorials and don't read tutorials, install various Bs in various forums, and discuss whether Maya is better or max. They are full of originals but they don't have original works. They despise plagiarism and naturally don't know how to learn.

 

2. There are many people who may think that their basics are not bad and don't need to learn basic things, but they can't produce pictures, or say that the pictures are not OK. The reason is that the current technology is not solid enough and the knowledge points are very fragmented. You can learn from the master, check for omissions, sort out current knowledge and skills, and consolidate.

 

You can make money only by spending money, and the same is true for learning good technology, in the current society. In the company, others will not teach technology without reservation, unless they are good friends. If you really have that kind of good colleague, that's lucky.

 

3. Self-discipline is a big test. The 3dsMax software has a certain degree of difficulty. Many self-taught game modeling enthusiasts insist on a period of time and often give up.

The reason is that in the process of self-learning software, once you encounter a problem, there is no professional person to answer the doubt in time, the more difficult it is to learn later, resulting in halfway. Be sure to find a skilled master to take the place. [ Click to join the learning circle ]

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Origin blog.csdn.net/weixin_44386969/article/details/113057760