The 3D game modeling "Red Dead Redemption" built under billions of dollars, the picture exploded

And the word and civilization,they are the same thing,they are the gifts

This is the dialogue of Red Dead Redemption: The beginning of the game, the train symbolizing modern civilization is slowly passing by. The passengers in the car talk about the modern art spreading like the stars in the west, talking about the cultural collision between civilized people and barbarians . The game is centered on two very different cultural values. Through the mouths of decently dressed and glamorous people in the city, the game environment and themes are described in a few words. The ingenious depiction leads to the unique western scenery. At the beginning of each game, there will be a different direction and return.

The 3D game modeling "Red Dead Redemption" built under billions of dollars, the picture exploded

"Red Dead Revolver" is an action shooting game with a western background (described in the most restrictive way). Its predecessor was "Red Dead Revolver" in 2004: The publishing rights of this game were originally in Capcom's hands. Capcom Rockstar Games took over and relaunched the program after it was suspended in 2002. This time, "Red Dead Redemption" is set in a set era. Industrial development and technological advancement have changed the Great West. The power of the federal government has gradually deepened, making the traditional West dying. The player plays the "former" desperado John Marston in the game. The Bureau ("authority") finds Marston, who has already been retired and retired, and threatens his family, forcing him to hunt three of his gang partners. 3D game modeling learning materials and software receive free deduction group: 630838699

The 3D game modeling "Red Dead Redemption" built under billions of dollars, the picture exploded

As the temperature in the game world changes, the horse’s "eggs" will expand and contract with heat

Such an excellent game is naturally inseparable from the game production team, so their game production team, then what is the team like?

"Red Dead Redemption 2" has invested a total of 631 artists. However, the entire game production cycle is of course not 631 people multiplied by 8 years: according to the experience of the majority of game companies, this is the sum of all the art designers directly employed by Rockstar in the entire game. Among them, many people join halfway, withdraw halfway, or join halfway and then withdraw. The list of personnel for some types of work may also overlap (sorry I don’t have the strength to calculate the duplicate list, but usually a very small number of people will reply. use).
According to general company practice estimates, if there are more than 600 art designers appearing on Credits, the actual workload for art production should be between 2000 and 3000 people per year (1 person for 1 year), because many people are likely It was the last 3 years or even the last year that I joined the team to participate in large-scale production. The number of personnel is still quite large. The personnel and material resources required to invest in a good game are quite large. These are not some projects that are outsourced. At present, especially the maturity and development of these technologies, the demand for game modeling personnel is also quite large.

The 3D game modeling "Red Dead Redemption" built under billions of dollars, the picture exploded

Learn the software needed for game modeling

3ds Max is suitable for modeling and I heard that the modeling speed is very fast. Many foreign game companies use MAX, but I have never used it, so I can’t blindly BB.

Autodesk Maya is used in many animation and game companies, such as Disney, Square Enix, and Naughty Dog. It is said that compared to Max, Maya is trusted because it is an integrated software and excellent in Animation+VFX.

However, since Max and Maya belong to the same company now, many functions are getting closer, and even the UI is slowly getting closer.
So for the gaming industry, the key to using max or maya is which company you want to use .

The most outstanding feature of Zbrush is "unlimited" (in fact, there are still some, it depends on the configuration of your computer). Compared with traditional modeling software, it can give full play to the imagination and creativity of users. In terms of modeling, Zbrush is quite powerful, but because there is no animation or special effects related, Zbrush is generally about sculpting high poly. If you want to go through the whole process, you still have to use other 3D software.
Many newcomers who want to enter the game industry have made a big mistake, that is, they can only use zbrush but not the complete process. If you want to engage in 3D modeling, this is not advisable. Unless your sculpting is really at the level of a god, then you should Other things.

Vray is the renderer, which is after modeling, drawing textures, and setting materials. Generally speaking, there is not much overlap with the game industry, unless you are offline rendering cinematic animation, otherwise instant rendering games will not use vray.

In terms of modeling, there is

Modo, modeling, is said to be easy to learn, so many conceptual artists choose to learn modo to assist in painting.

Blender (a free and open source software that can model, render, and even sculpt) is generally used by companies that want to save money. After all, it is free (but this does not mean that Blender is not good)

Mudbox, sculpting + painting textures, and even generating PTex (useless for current game modeling)

3Dcoat can model, sculpt, and render. It has some functions such as UV display and mapping.

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Origin blog.csdn.net/shooopw/article/details/108432602