How to use 3D Max for 3D modeling

Hello everyone~ Today, I will teach you how to use 3D Max to do 3D modeling . You can collect it first and then watch it.
Modeling method
In 3dmax, modeling can be roughly divided into built-in model modeling, composite object modeling, two-dimensional graphics modeling, mesh modeling, polygon modeling, etc. These several modeling methods can be used interchangeably.
Built-in model modeling
This is the model that comes with 3dMax. Users can directly call these models, which is more convenient, but it is only suitable for making objects with low precision and regular model parts. When you want to create an object with a regular shape, you can use this method, then convert it to an "editable object", and then adjust it further.
Learning experience: When making this type of model, the scale of the model needs to be more precise. The model made by doing this is more beautiful and more realistic!
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Composite object modeling
Composite object modeling is a special modeling method, it Including Moiph (deformation), Scatter (spread), Conform (consistent) and other functions. This kind of modeling can merge two or more model objects into one object, and can
record the merging process as an animation.
Learning experience: This modeling method requires the use of Boolean calculations and a clearer understanding of the two objects, so that you
can know whether the combined modeling is the model you want when merging!
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2D graphics modeling
This modeling method is a process of creating a two-dimensional line and converting it into a three-dimensional renderable object through a modifier. This kind of modeling can quickly create renderable text models, in addition to being used to create more complex objects.
Learning experience: While performing two-dimensional graphics modeling, it is necessary to accurately line up the picture, and cut after the outline is extruded. You need to know the structure of the model clearly!
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Mesh modeling
Mesh modeling method can edit objects on 3 sub-object levels, including vertices, edges and faces. In 3dMax, convert most objects into editable mesh objects, and then adjust the shape.
Learning experience: This modeling method needs to first convert the model to an editable mesh, select the corresponding level and use the zoom and move tool to adjust, and finally perform operations such as mesh smoothing!
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Polygon modeling
is the most commonly used method of modeling. Modular method, editable polygon objects include 5 levels of vertices, edges, boundaries, polygons and faces, which means that vertices, edges, boundaries, polygons and faces can be adjusted separately, which provides great play for creating complex models space.
Learning experience: It is similar to the composite object operation effect, but there are more levels, and you need to find the corresponding level to perform the mobile compression operation
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above is all the sharing of this 3D modeling . You can try it yourself, and hope to help everyone !

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Origin blog.csdn.net/weixin_51410291/article/details/109295359