C++ / OpenCV / .cpp /
#include<opencv2/opencv.hpp>
using namespace cv;
//..\..\UnityActivate\VSActivateUnity.exe
#define EXPORT_API __declspec(dllexport)
VideoCapture my_camera;
Mat image, imageR, imageL;
int m_width = 640;
int m_height = 480;
Mat background;
int count = 0;
Mat MoveDetect(Mat background, Mat tex)
{
//将background和img转为灰度图
Mat result = tex.clone();
Mat gray1, gray2;
cvtColor(background, gray1, CV_BGR2GRAY);
cvtColor(tex, gray2, CV_BGR2GRAY);
//进行canny边缘检测
Canny(background, background, 0, 30, 3);
//将background和img做差;对差值图diff进行阈值化处理
Mat diff;
absdiff(gray1, gray2, diff);
//imshow("absdiss", diff);
threshold(diff, diff, 50, 255, CV_THRESH_BINARY);
//imshow("threshold", diff);
//腐蚀膨胀消除噪音
/*
Mat element = getStructuringElement(MORPH_RECT, Size(3, 3));
Mat element2 = getStructuringElement(MORPH_RECT, Size(15, 15));
erode(diff, diff, element);
//imshow("erode", diff);
dilate(diff, diff, element2);
//imshow("dilate", diff);
*/
//二值化后使用中值滤波+膨胀
Mat element = getStructuringElement(MORPH_RECT, Size(11, 11));
medianBlur(diff, diff, 5);//中值滤波
//imshow("medianBlur", diff);
dilate(diff, diff, element);
//blur(diff, diff, Size(10, 10)); //均值滤波
//imshow("dilate", diff);
//查找并绘制轮廓
vector<vector<Point>> contours;
vector<Vec4i> hierarcy;
findContours(diff, contours, hierarcy, CV_RETR_EXTERNAL, CHAIN_APPROX_NONE); //查找轮廓
vector<Rect> boundRect(contours.size()); //定义外接矩形集合
//drawContours(img2, contours, -1, Scalar(0, 0, 255), 1, 8); //绘制轮廓
//查找正外接矩形
int x0 = 0, y0 = 0, w0 = 0, h0 = 0;
double Area = 0, AreaAll = 0;
for (int i = 0; i<contours.size(); i++)
{
boundRect[i] = boundingRect((Mat)contours[i]); //查找每个轮廓的外接矩形
x0 = boundRect[i].x; //获得第i个外接矩形的左上角的x坐标
y0 = boundRect[i].y; //获得第i个外接矩形的左上角的y坐标
w0 = boundRect[i].width; //获得第i个外接矩形的宽度
h0 = boundRect[i].height; //获得第i个外接矩形的高度
//计算面积
double Area = contourArea(contours[i]);//计算第i个轮廓的面积
AreaAll = Area + AreaAll;
//筛选
if (w0>140 && h0>140)
rectangle(result, Point(x0, y0), Point(x0 + w0, y0 + h0), Scalar(0, 255, 0), 2, 8); //绘制第i个外接矩形
//文字输出
Point org(10, 35);
if (i >= 1 && AreaAll >= 19600)
putText(result, "Is Blocked ", org, CV_FONT_HERSHEY_SIMPLEX, 0.8f, Scalar(0, 255, 0), 2);
}
return result;
}
extern "C" bool EXPORT_API openCamera()
{
bool my_open = false;
while (!my_camera.isOpened())
{
//std::cout << "Cannot open the camera!" << std::endl;
my_camera.open(0);
}
my_camera.set(CV_CAP_PROP_FRAME_WIDTH, m_width);
my_camera.set(CV_CAP_PROP_FRAME_HEIGHT, m_height);
if (my_camera.isOpened())
{
my_open = true;
}
return my_open;
}
extern "C" void EXPORT_API recieveFrame(uchar* texturePtr)
{
Mat my_frameBGR;
Mat my_frameRBG;
Mat result;
my_camera >> my_frameBGR;
if (my_frameBGR.data)
{
cvtColor(my_frameBGR, my_frameRBG, CV_BGR2RGB);
memcpy(texturePtr, my_frameRBG.data, my_frameRBG.cols*my_frameRBG.rows*my_frameRBG.channels()*sizeof(uchar));
count++;
if (count == 1)
background = my_frameBGR.clone();
result = MoveDetect(background, my_frameBGR);
imshow("result", result);
}
}
extern "C" void EXPORT_API closeCamera()
{
if (my_camera.isOpened())
{
my_camera.release();
}
}
Unity / C#
using UnityEngine;
using System.Collections;
using System.Runtime.InteropServices;//用c++中dll文件需要引入
public class IsOrNoDll: MonoBehaviour
{
[DllImport("YesOrNoDll")]
public static extern bool openCamera();
[DllImport("YesOrNoDll")]
public static extern void recieveFrame(byte[] imageData);
[DllImport("YesOrNoDll")]
public static extern void closeCamera();
public bool IsOpen = false;
public byte[] imageData;
public Texture2D tex;
public Texture2D background;
public int Width = 640;
public int Length = 480;
// Use this for initialization
void Start()
{
//open one camera
IsOpen = openCamera();
if (IsOpen)
{
imageData = new byte[Length * Width * 3];
tex = new Texture2D(Width, Length, TextureFormat.RGB24, false);
background = new Texture2D(Width, Length, TextureFormat.RGB24, false);
recieveFrame(imageData);
background.LoadRawTextureData(imageData);
background.Apply();
GetComponent<Renderer>().material.mainTexture = background;
}
}
// Update is called once per frame
void Update()
{
//update one camera
if (IsOpen)
{
recieveFrame(imageData);
tex.LoadRawTextureData(imageData);
tex.Apply();
GetComponent<Renderer>().material.mainTexture = tex;
}
}
void OnGUI()
{
if (!IsOpen)
{
//string myword = "打开相机失败!";
string myword = "camera pause for a while!";
GUI.TextArea(new Rect(200, 100, 200, 50), myword, new GUIStyle());
}
//to get the button
GUI.color = Color.yellow;
GUI.backgroundColor = Color.red;
if (GUI.Button(new Rect(40, 50, 60, 30), "continue"))
{
IsOpen = true;
}
GUI.color = Color.white;
GUI.backgroundColor = Color.green;
if (GUI.Button(new Rect(40, 100, 60, 30), "pause"))
{
IsOpen = false;
}
GUI.color = Color.white;
GUI.backgroundColor = Color.blue;
if (GUI.Button(new Rect(40, 150, 60, 30), "close"))
{
closeCamera();
}
}
}