Unity 调用外部dll文件 反射用法

打包好的Unity如何调用外部的.dll文件

初识反射用法

案例:

Unity:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;

public class ExternalCite : MonoBehaviour
{
    
    
    GameObject Cube;//测试改变Cube状态
    Text text;//测试改变Text内容
    Type type = null;
    object objType;
    // Start is called before the first frame update
    void Start()
    {
    
    
        Cube = GameObject.Find ("Cube");
        text = GameObject.Find ("Text").GetComponent<Text>();
        //载入dll文件,测试地址
        Assembly assembly = Assembly.LoadFrom ("F:/Program Files/项目文件/TestDynamicLoading/UnityTestCite/UnityTestCite/bin/Debug/UnityTestCite.dll");
        try
        {
    
    //得到里面的类
            type = assembly.GetType ("UnityTestCite.TestClass");
        }
        catch (Exception e)
        {
    
    
            Debug.Log (e);
            throw;
        }

        objType = Activator.CreateInstance (type);//创建实例化

        MethodInfo mi = type.GetMethod ("test");//得到方法
        mi.Invoke (objType, new object[] {
    
     Cube , text });//调用方法,传入参数
    }

    // Update is called once per frame
    void Update()
    {
    
    //调用方法2无参
        MethodInfo mi = type.GetMethod ("test2");
        mi.Invoke (objType, null);

    }
}

dll文件内容:
using System;
using System.Collections.Generic;
using UnityEngine;//引入UnityEngine.dll
using UnityEngine.UI;//引入UnityEngine.UI.dll

namespace UnityTestCite
{
    
    
    public class TestClass
    {
    
    
        GameObject cCube = null;
        public void test(GameObject cube,Text text )
        {
    
    
            cCube = cube;
            text.text = cCube.name+"0";
        }
        public void test2()
        {
    
    
            cCube.transform.Rotate (0, 50f, 0);
        }
    }
}

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转载自blog.csdn.net/CTangZe/article/details/127656029