版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/wang_lvril/article/details/78725275
播放声音只需调用这个类的方法:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioManager : MonoBehaviour {
private static AudioManager _instance;
public static AudioManager Instance {
get {
return _instance;
}
}
private AudioSource audioSource;
private void Awake()
{
_instance = this;
audioSource = gameObject.AddComponent<AudioSource>();
audioSource.playOnAwake = false;
}
public void PlayAudio(AudioClip ac) {
AudioSource.PlayClipAtPoint(ac, Camera.main.transform.position);
}
public void PlayAudioByName(string name) {
AudioClip ac = Resources.Load<AudioClip>("Sounds/" + name);
PlayAudio(ac);
}
public void PlayMusic(AudioClip ac)
{
if (audioSource.isPlaying) {
audioSource.Stop();
}
this.audioSource.clip = ac;
audioSource.Play();
}
public void PlayMusicByName(string name)
{
AudioClip ac = Resources.Load<AudioClip>("Sounds/" + name);
PlayMusic(ac);
}
}