Unity3D 通过物体名字查找子物体

通过transform.Find只能查询到子物体这一层,通过递归查找当前物体的所有子物体

 /// <summary>
    /// 递归查找物体
    /// </summary>
    /// <param name="target">是要查询的物体的transfrom</param>
    /// <param name="name">要查询的子物体的名字</param>
    /// <returns></returns>
    public GameObject FindGameObjectByName(Transform target, string name)
    {
        Transform trans = target.Find(name);
        if (trans != null)
        {
            return trans.gameObject;
        }
        for (int i = 0; i < target.childCount; i++)
        {
            GameObject obj = FindGameObjectByName(target.GetChild(i), name);//调用方法名进行递归 
            if (obj != null)
            {
                return obj.gameObject;
            }
        }
        return null;//如果不存在返回空
    }

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转载自blog.csdn.net/qq_34421469/article/details/126662031