Unity3D摇杆控制物体移动
脚本挂在移动的控制器上
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class MoveScript : MonoBehaviour, IDragHandler, IEndDragHandler {
public static float h;
public static float v;
public float Maxicon = 50;
private Vector2 MoveBackpos;
void Start()
{
MoveBackpos = transform.parent.transform.position;
}
public void OnDrag(PointerEventData eventData)
{
h = transform.localPosition.x / 50;
v = transform.localPosition.y / 50;
Vector2 vector = eventData.position - MoveBackpos;
float distance = Vector3.Magnitude(vector);
float radious = Mathf.Clamp(distance, 0, Maxicon);
transform.position = MoveBackpos + vector.normalized * radious;
}
public void OnEndDrag(PointerEventData eventData)
{
transform.position = MoveBackpos;
h = 0;
v = 0;
}
}
新建脚本获取物体的移动代码挂在物体上
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CubeMove : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
if (turn.h != 0&& turn.v!=0)
{
h = turn .h;
v = turn .v;
}
transform.Translate(new Vector3(h, 0, v) * 4 * Time.deltaTime);
}
}