Unity3D摇杆控制物体移动及图片

Unity3D摇杆控制物体移动
脚本挂在移动的控制器上
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class MoveScript : MonoBehaviour, IDragHandler, IEndDragHandler {

public static float h;

public static float v;
public float Maxicon = 50;
private Vector2 MoveBackpos;

void Start()
{
    MoveBackpos = transform.parent.transform.position;
}


public void OnDrag(PointerEventData eventData)
{
    h = transform.localPosition.x / 50;
    v = transform.localPosition.y / 50;
    Vector2 vector = eventData.position - MoveBackpos;
    float distance = Vector3.Magnitude(vector);
    float radious = Mathf.Clamp(distance, 0, Maxicon);
    transform.position = MoveBackpos + vector.normalized * radious;

}

public void OnEndDrag(PointerEventData eventData)
{
    transform.position = MoveBackpos;
    h = 0;
    v = 0;

}

}
新建脚本获取物体的移动代码挂在物体上
using System.Collections;
using System.Collections.Generic;这里写图片描述
这里写图片描述
using UnityEngine;

public class CubeMove : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {
    float h = Input.GetAxis("Horizontal");
    float v = Input.GetAxis("Vertical");
    if (turn.h != 0&& turn.v!=0)
    {
        h = turn .h;
        v = turn .v;

    }
    transform.Translate(new Vector3(h, 0, v) * 4 * Time.deltaTime);
}

}

猜你喜欢

转载自blog.csdn.net/qq_42986916/article/details/81742224