1、先创建一个项目,然后
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassLibrary2
{
public class Class1
{
public decimal Add(decimal x, decimal y)
{
long timer = System.DateTime.Now.Ticks;
int k = 0;
for (int i = 0; i < 100000000; i++)
{
k++;
}
long timer1 = System.DateTime.Now.Ticks;
Console.WriteLine(timer1 - timer);
return timer1 - timer;
}
public decimal SubTract(decimal x, decimal y)
{
return x - y;
}
public decimal Mul(decimal x, decimal y)
{
return x * y;
}
public decimal Div(decimal x, decimal y)
{
return x / y;
}
}
}
生成dll文件,把dll文件的后缀改成.bytes,放到Unity3d的Resources文件夹下边,
TextAsset textstr = Resources.Load<TextAsset>("ClassLibrary2");//下载文件
byte[] bt = textstr.bytes;//文件的内容
Assembly aa = Assembly.Load(bt);//获取程序集内部信息
Type type = aa.GetType("ClassLibrary2.Class1");//类型
System.Object obj = Activator.CreateInstance(type);//绑定对象
MethodInfo method = type.GetMethod("Add");//方法
object[] two = new object[2] { (decimal)5, (decimal)10 };//参数
method.Invoke(obj, two);//调用
放大想要的位置就好了。