Unity查找子物体/脚本

1、查找子物体:主要应用在,当子物体是隐藏状态时Find不到的情况
2、查找脚本:只要有父物体和挂载脚本物体的名字即可

using UnityEngine;
using System.Collections;

public abstract class Global
{
    
    
    /// <summary>
    /// 查找子物体
    /// </summary>
    /// <param name="trans">父物体</param>
    /// <param name="childName">子物体名</param>
    /// <returns></returns>
	public static GameObject FindChild(Transform trans , string childName)
	{
    
    
		Transform child = trans.Find(childName);
		if (child != null)
		{
    
    
			return child.gameObject;
		}
		int count = trans.childCount;
		GameObject go = null;
		for(int i = 0 ; i < count ; ++i)
		{
    
    
			child = trans.GetChild(i);
			go = FindChild(child, childName);
			if (go != null)
				return go;
		}
		return null;
	}

    /// <summary>
    /// 查找脚本
    /// </summary>
    /// <typeparam name="T">脚本名</typeparam>
    /// <param name="trans">脚本所挂物体的父物体</param>
    /// <param name="childName">脚本所挂载的位置</param>
    /// <returns></returns>
	public static T FindChild<T>(Transform trans, string childName) where T : Component
	{
    
    
		GameObject go = FindChild(trans,childName);
		if(go == null)
			return null;
		return go.GetComponent<T>();
	}
}

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转载自blog.csdn.net/qq_22975451/article/details/113248635