扫雷游戏,C语言实现扫雷

编写程序,完成扫雷游戏(含注释,含结果图)

game.c程序,函数的实现

#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
    
    
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
    
    
		for(j = 0; j < cols;j++ )
		{
    
    
			board[i][j]=set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
    
    
	int i = 0;
	int j = 0;
	//打印列号
	for (i = 0; i <= col; i++)
	{
    
    
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
    
    
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
    
    
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}

void SetMine(char board[ROWS][COLS], int row, int col)
{
    
    
	int count = EASY_COUNT;
	while (count)
	{
    
    
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (board[x][y] == '0');
		{
    
    
			board[x][y] = '1';
			count--;
		}
	}

}

int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
    
    
 return mine[x - 1][y - 1] +
		mine[x][y - 1] +
		mine[x + 1][y - 1] +
		mine[x + 1][y] +
		mine[x + 1][y + 1] +
		mine[x][y + 1] +
		mine[x - 1][y + 1] +
		mine[x - 1][y] - 8 * '0';

}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
    
    
	int x = 0;
	int y = 0;
	int win = 0;
	while (win<row*col-EASY_COUNT)
	{
    
    
		printf("请输入排雷坐标:");
		scanf_s("%d%d", &x, &y);
		if (x > 0 && x <= row&&y > 0 && y <= col)
		{
    
    
			//坐标合法
			//1.排雷
			if (mine[x][y] == '1')
			{
    
    
				printf("这个位置有雷,你已被淘汰\n");
				DisplayBoard(mine, row, col);
				break;
			}
			else//这个位置没有雷
			{
    
    
				//计算所输入坐标周围有几个雷
				int count=get_mine_count(mine, x, y);//get_mine获取(x,y)周围几个1(雷)
				show[x][y] = count + '0';
				DisplayBoard(show, row, col); 
				win++;
			}
		}
		else
		{
    
    
			printf("坐标不在范围内,请重新输入!\n");
		}
	}
	if (win == row*col - EASY_COUNT)
	{
    
    
		printf("恭喜,成功排雷\n");
		DisplayBoard(mine, row, col);//打印雷图
	}
}#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
    
    
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
    
    
		for(j = 0; j < cols;j++ )
		{
    
    
			board[i][j]=set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
    
    
	int i = 0;
	int j = 0;
	//打印列号
	for (i = 0; i <= col; i++)
	{
    
    
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
    
    
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
    
    
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}

void SetMine(char board[ROWS][COLS], int row, int col)
{
    
    
	int count = EASY_COUNT;
	while (count)
	{
    
    
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (board[x][y] == '0');
		{
    
    
			board[x][y] = '1';
			count--;
		}
	}

}

int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
    
    
 return mine[x - 1][y - 1] +
		mine[x][y - 1] +
		mine[x + 1][y - 1] +
		mine[x + 1][y] +
		mine[x + 1][y + 1] +
		mine[x][y + 1] +
		mine[x - 1][y + 1] +
		mine[x - 1][y] - 8 * '0';

}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
    
    
	int x = 0;
	int y = 0;
	int win = 0;
	while (win<row*col-EASY_COUNT)
	{
    
    
		printf("请输入排雷坐标:");
		scanf_s("%d%d", &x, &y);
		if (x > 0 && x <= row&&y > 0 && y <= col)
		{
    
    
			//坐标合法
			//1.排雷
			if (mine[x][y] == '1')
			{
    
    
				printf("这个位置有雷,你已被淘汰\n");
				DisplayBoard(mine, row, col);
				break;
			}
			else//这个位置没有雷
			{
    
    
				//计算所输入坐标周围有几个雷
				int count=get_mine_count(mine, x, y);//get_mine获取(x,y)周围几个1(雷)
				show[x][y] = count + '0';
				DisplayBoard(show, row, col); 
				win++;
			}
		}
		else
		{
    
    
			printf("坐标不在范围内,请重新输入!\n");
		}
	}
	if (win == row*col - EASY_COUNT)
	{
    
    
		printf("恭喜,成功排雷\n");
		DisplayBoard(mine, row, col);//打印雷图
	}
}

game.h 头文件

#define ROW 9
#define COL 9


#define ROWS ROW+2
#define COLS COL+2

#define EASY_COUNT 10

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

void InitBoard(char board[ROWS][COLS],int rows,int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int row,int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

主函数

#define _CRT_SECURE_NO_WARNINGS 1

#include "game2.h"
void menu()
{
    
    
	printf("****************************\n");
	printf("******     1.play     ******\n");
	printf("******     0.exit     ******\n");
	printf("****************************\n");
}
void game()
{
    
    
	//1.存放布置好的雷的信息
	char mine[ROWS][COLS] = {
    
     0 };
	//2.存放排查出的雷的信息
	char show[ROWS][COLS] = {
    
     0 };
	//初始化
	InitBoard(mine, ROWS, COLS,'0');
	InitBoard(show, ROWS, COLS,'*');
	//打印棋盘
	//DisplayBoard(mine,ROW,COL);
	DisplayBoard(show, ROW, COL);
	//埋雷
	SetMine(mine, ROW, COL);
	//DisplayBoard(show, ROW, COL);
	//扫雷
	FindMine(mine,show,ROW,COL);

	
}
void test()
{
    
    
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
    
    
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
    
    
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,请重新选择\n");
			break;
		}
	} while (input);
}
int main()
{
    
    
	test();
	system("pause");
	return 0;
}

扫雷游戏就做好了,可以按照模板自行添加元素,祝你开心!

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转载自blog.csdn.net/weixin_54748281/article/details/113687864