使用c语言实现扫雷游戏

//test.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void game()
{

	//设置雷
	char mine[ROWS][COLS] = { 0 };//'0'
	char show[ROWS][COLS] = { 0 };//'*'1
	InitBoard(mine, ROWS, COLS,'0');//初始化
	InitBoard(show, ROWS, COLS,'*');
	SetMine(mine, ROW, COL);
	//DisplayBoard(mine, ROW, COL);//显示
	DisplayBoard(show, ROW, COL);
	//布置雷
	FindMine(mine, ROWS, COLS,
		     show,ROW,COL);
	//DisplayBoard(mine, ROW, COL);//显示
	//DisplayBoard(show, ROW, COL);
	//扫雷
}
void menu()
{
	printf("*******************\n");
	printf("*****  1.play *****\n");
	printf("*****  0.exit *****\n");
	printf("*******************\n");

}
void test()
{
	int input =0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 0:
			printf("退出游戏\n");
			break;
		case 1:
			game();
			break;
		default:
			printf("选择错误,请重新选择\n");
			break;
		}

	} while (input);
}
int main()
{
	test();
	system("pause");
	return 0;

}
//game.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void InitBoard(char arr[ROWS][COLS], int rows, int cols,char set)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			arr[i][j] = set;
		}
	}
}
void SetMine(char mine[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int count = EASYCOUNT;
	while (count)
	{
		x = rand() % 9 + 1;
		y = rand() % 9 + 1;
		if (mine[x][y] == '0')
		{
			mine[x][y] = '1';
			count--;
		}
	}
}
int GetNumber(char mine[ROWS][COLS], int x, int y)
{
	return (mine[x - 1][y] +
		mine[x - 1][y - 1] +
		mine[x][y - 1] +
		mine[x + 1][y - 1] +
		mine[x + 1][y] +
		mine[x + 1][y + 1] +
		mine[x][y + 1] +
		mine[x - 1][y + 1])-8*'0';
}
void FindMine(char mine[ROWS][COLS], int rows, int cols,
	char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
		while (win < ROW*COL - EASYCOUNT)
	{
		printf("请输入坐标:>\n");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
		{
			if (mine[x][y] == '0')
			{
				win++;
				int count = GetNumber(mine, x, y) ;
				show[x][y] =count+'0';
				DisplayBoard(show,row,col);
			}
			else
			{
				printf("很遗憾呐,你被炸死了\n");
				DisplayBoard(mine, row, col);
				break;
			}
		}
		else
		{
			printf("输入坐标有误,请重新输入\n");
			break;
		}
	}
		if (win == ROW*COL - EASYCOUNT)
			printf("恭喜你,扫雷成功\n");
}

void DisplayBoard(char arr[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i <= row; i++)
	{
		printf("%d  ", i);
	}
	printf("\n");
		for (i = 1; i <= row; i++)
		{
			printf("%d  ", i);
			for (j = 1; j <= col; j++)
			{
				printf("%c  ", arr[i][j]);
			}
			printf("\n");
		}
	printf("----------------------------------\n");
}

//game.h
#ifndef __GAME_H__
#include<stdlib.h>
#include<stdio.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASYCOUNT 10
void InitBoard(char mine[ROWS][COLS], int rows, int cols,char set);
void InitBoard(char show[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char mine[ROWS][COLS], int row, int col);
void DisplayBoard(char show[ROWS][COLS], int row, int col);
void SetMine(char mine[ROWS][COLS],int row,int col);
void SetMine(char mine[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], int rows, int cols,
	          char show[ROWS][COLS], int row, int col);
int GetNumber(char mine[ROWS][COLS],int x,int y);





#endif//__GAME_H__

猜你喜欢

转载自blog.csdn.net/qq_41097801/article/details/81145342