C语言实现扫雷,代码+思路

C语言实现扫雷,代码+思路
Github链接:
https://github.com/SWQXDBA/Sweep-mines
下图非代码实现效果,仅原理展示
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游戏规则不加赘述

游戏源文件目录如下
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game.h中写函数声明,宏定义与库
棋盘大小宏定义

#define H 7
#define L 7
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void play();
void printBoard(char Board[H][L], int h, int l);
void setMines(char Board[H][L], int h, int l,int count);
int getCount(char Board[H][L], int x, int y);
void clearBoard(char Board[H][L], char ch,int h,int l);
void searchBoard(char Board[H][L], char showsBoard[H][L], char ch, int x, int y, int *win);

main函数:

#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
int main()
{
    
    
	while (1)
	{
    
    
		int option;
		printf("1 开始 2 退出\n");
		option = getchar();
		switch (option)
		{
    
    
		case '1':play(); break;
		case '2':return 0; break;
		case '3':printf("请输入正确的操作!\n"); break;
		}
	}
	
	return 0;
}

之后是函数的具体实现
play()函数进行整个游戏流程,以及胜负判断等
注意,此处win变量用于统计已经排查的地块数量,当所有的地块都排查后,判断玩家获胜。
此处创建两个Board棋盘,一个用于存储地雷地块数据,一个用于玩家和显示。

void play()
{
    
    
flag:;
	int minecount = 0;
	printf("请输入埋雷的数量>>");
		scanf("%d",&minecount);
	if (minecount > (H - 2)*(L - 2)-1)
	{
    
    
		printf("雷太多了!!!\n");
		goto flag;
	}
	char Board[H][L];
	char ShowsBoard[H][L];
	clearBoard(Board,'0',H,L);
	clearBoard(ShowsBoard, ' ', H , L );
	setMines(Board, H - 2, L - 2, minecount);
	int win = 0;
	while (1)
	{
    
    
		int x, y;
		printBoard(ShowsBoard, H - 2, L - 2);
		puts("\n");
		//printBoard(Board, H - 2, L - 2);
		printf("请输入坐标\n");
		scanf("%d%d",&x,&y);
		if (x<1 || x>H - 2 || y < 1 || y > L - 2)
		{
    
    
			printf("坐标非法!\n");
			continue;
		}
		if (ShowsBoard[x][y] != ' ')
		{
    
    
			printf("这个点看过了,请换一个点!\n");
			continue;
		}
		if (Board[x][y] == '1')
		{
    
    
			printf("踩到雷了\n");
			for (int i = 1; i <= H-2; i++)
			for (int j = 1; j <= L - 2; j++)
			{
    
    
				if (Board[i][j] == '1')
					ShowsBoard[i][j] = '*';
			}
			ShowsBoard[x][y]='!';
			printBoard(ShowsBoard, H - 2, L - 2);

			break;
		}
		else
		{
    
    
			ShowsBoard[x][y] = getCount(Board,x,y) + '0';
			if (getCount(Board, x, y) == 0)
			{
    
    
				searchBoard(Board,ShowsBoard,'1',x,y,&win);

			}
			win++;
		}
		if (win == (H - 2)*(L - 2)-minecount)
		{
    
    
			printf("恭喜获胜!\n");
			for (int i = 1; i <= H - 2; i++)
			for (int j = 1; j <= L - 2; j++)
			{
    
    
				if (Board[i][j] == '1')
					ShowsBoard[i][j] = '*';
			}
			break;
		}
		printf("wins is%d\n", win);

	}

}

打印函数:
void printBoard(char Board[H][L], int h, int l)
{
for (int i = 1; i <= h; i++)
{
printf(" “);
for (int j = 1; j <= l; j++)
{
printf(” -%d-",j);
}
puts("");
printf("%d|",i);
for (int j = 1; j <= l; j++)
{
printf(" %c |", Board[i][j]);
}
puts("");
printf(" “);
for (int j = 1; j <= l; j++)
{
printf(” —");
}
puts("");

}

}

打印效果:因为通过输入坐标进行操作,给出横纵坐标方便进行游戏。
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布置地雷:


void setMines(char Board[H][L], int h, int l, int count)
{
    
    
	srand((unsigned int)time(NULL));
	int counts = 0;
	while (counts < count)
	{
    
    
		int x = 1+rand() % h;
		int y = 1+rand() % l;
		if (Board[x][y] == '0')
		{
    
    
			Board[x][y] = '1';
			counts++;
		}
	}
}

getCount函数,用于获取某个坐标周围的地雷数量


int getCount(char Board[H][L], int x, int y)
{
    
    
	int countis = 0;
	for (int i = x - 1; i <= x + 1; i++)
	for (int j = y - 1; j <= y + 1; j++)
	{
    
    
		if (Board[i][j] == '1')
		countis++;
	}
	return countis;
}

初始化地图:

void clearBoard(char Board[H][L], char ch, int h, int l)
{
    
    
	for (int i = 0; i < h; i++)
	for (int j = 0; j < l; j++)
		Board[i][j] = ch;
}

searchboard函数,用于实现自动点,类似
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如果点到周围地雷为0的地块,会自动搜索周围的8格子,直到触碰到“边界”

void searchBoard(char Board[H][L], char showsBoard[H][L], char ch, int x, int y, int *win)
{
    
    
	
	for (int i = x - 1; i <= x + 1; i++)
	for (int j = y - 1; j <= y + 1; j++)
	{
    
    
		if (showsBoard[i][j] == ' '&&(i>=1&&j>=1&&i<=H-2&&j<=L-2))
		{
    
    
			
			showsBoard[i][j] = getCount(Board, i, j) + '0';
			
			(*win)++;
			if (showsBoard[i][j] == '0')
			{
    
    
				searchBoard(Board, showsBoard, ch, i, j, win);
				
			}
		}
			
	}

}

运行结果展示:
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转载自blog.csdn.net/weixin_52534279/article/details/113107533
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