C语言实现扫雷(详细版)

扫雷

目录

1、基本思路

2、扫雷实现的具体步骤

3、完整代码

1、基本思路: 

a.构建一个游戏菜单

b.创建一个test函数,利用switch语句实现进入游戏和退出游戏的操作

c.创建棋盘——打印棋盘

d.初始化一个二维数组

e.布置雷

f.排雷

2、具体步骤

      a.创建一个菜单

首先,先新建三个文件,test.c,game.c和game.h。然后写出main函数,再创建菜单

void menu()
{
	printf("************************************\n");
	printf("********      1. play      *********\n");
	printf("********      0. exit      *********\n");
	printf("************************************\n");
}

 b.创建一个test函数

void test()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,重新选择!\n");
			break;
		}
	} while (input);
}

再创建一个game函数的实现:

void game()
{
	//1. 需要存放布置好的雷的信息,存放排查出的雷的信息,我们需要2个二维数组
	//2. 排查坐标的时候,为了防止坐标越界,我们给数组的行增加2行,列增加了2列
	char mine[ROWS][COLS] = { 0 };//布置好的雷的信息
	char show[ROWS][COLS] = { 0 };//排查出的雷的信息
	//初始化棋盘
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');

	//打印棋盘
	DisplayBoard(show, ROW, COL);

	//布置雷
	SetMine(mine, ROW, COL);
	DisplayBoard(mine, ROW, COL);
	//排查雷
	FindMine(mine, show, ROW, COL);
}

c.创建棋盘

首先定义行和列:

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

 创建棋盘:

//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	for (i = 0; i < rows; i++)
	{
		int j = 0;
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

打印棋盘:

//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("---------扫雷----------\n");
	//控制列号
	for (j = 0; j <= col; j++)
	{
		printf("%d ", j);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("---------扫雷----------\n");
}

e.布置雷

//布置雷
void SetMine(char mine[ROWS][COLS], int row, int col);
void SetMine(char mine[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		//1. 生成随机下标
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		//2. 布置雷
		if (mine[x][y] == '0')
		{
			mine[x][y] = '1';
			count--;
		}
	}
}

f.实现排雷

//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win < (row * col - EASY_COUNT))
	{
		printf("请输入要排查的坐标:>");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (show[x][y] != '*')
			{
				printf("该坐标被排查过了\n");
				continue;
			}
			if (mine[x][y] == '1')
			{
				printf("很遗憾,你被炸死了\n");
				DisplayBoard(mine, ROW, COL);
				break;
			}
			else
			{
				int n = get_mine_count(mine, x, y);
				show[x][y] = n + '0';
				DisplayBoard(show, ROW, COL);
				win++;
			}
		}
		else
		{
			printf("坐标非法,重新输入\n");
		}
	}
	if (win == (row * col - EASY_COUNT))
	{
		printf("恭喜你,排雷成功\n");
		DisplayBoard(mine, ROW, COL);
	}
}

3、完整代码 

 

#define _CRT_SECURE_NO_WARNINGS 1

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

#define EASY_COUNT 79

//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);

//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);

//布置雷
void SetMine(char mine[ROWS][COLS], int row, int col);

//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	for (i = 0; i < rows; i++)
	{
		int j = 0;
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("---------扫雷----------\n");
	//控制列号
	for (j = 0; j <= col; j++)
	{
		printf("%d ", j);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("---------扫雷----------\n");
}

void SetMine(char mine[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		//1. 生成随机下标
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		//2. 布置雷
		if (mine[x][y] == '0')
		{
			mine[x][y] = '1';
			count--;
		}
	}
}

int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
	return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] +
		mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] +
		mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win < (row * col - EASY_COUNT))
	{
		printf("请输入要排查的坐标:>");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (show[x][y] != '*')
			{
				printf("该坐标被排查过了\n");
				continue;
			}
			if (mine[x][y] == '1')
			{
				printf("很遗憾,你被炸死了\n");
				DisplayBoard(mine, ROW, COL);
				break;
			}
			else
			{
				int n = get_mine_count(mine, x, y);
				show[x][y] = n + '0';
				DisplayBoard(show, ROW, COL);
				win++;
			}
		}
		else
		{
			printf("坐标非法,重新输入\n");
		}
	}
	if (win == (row * col - EASY_COUNT))
	{
		printf("恭喜你,排雷成功\n");
		DisplayBoard(mine, ROW, COL);
	}
}
#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void menu()
{
	printf("************************************\n");
	printf("********      1. play      *********\n");
	printf("********      0. exit      *********\n");
	printf("************************************\n");
}

void game()
{
	//1. 需要存放布置好的雷的信息,存放排查出的雷的信息,我们需要2个二维数组
	//2. 排查坐标的时候,为了防止坐标越界,我们给数组的行增加2行,列增加了2列
	char mine[ROWS][COLS] = { 0 };//布置好的雷的信息
	char show[ROWS][COLS] = { 0 };//排查出的雷的信息
	//初始化棋盘
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');

	//打印棋盘
	DisplayBoard(show, ROW, COL);

	//布置雷
	SetMine(mine, ROW, COL);
	DisplayBoard(mine, ROW, COL);
	//排查雷
	FindMine(mine, show, ROW, COL);
}

void test()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,重新选择!\n");
			break;
		}
	} while (input);
}

int main()
{
	test();
	return 0;
}

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转载自blog.csdn.net/weixin_63246738/article/details/127796103