Blender modeling case one (2)

1. Candelabra Base

1.1 Import pictures

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1.2 Take a vertex from the cube

The middle vertex should be as parallel to the X-axis as possible
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1.3 Stroke with dots

Press the E key to extrude and stroke
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1.4 Rotation

Select the line, click Rotate in edit mode, change the number of steps (ladders) to: 8, and check Automatic Merge

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1.5 Materialization Modifier

Add thickness to the plane and apply the Solidify modifier
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1.6 Delete inner front

In edit mode, delete the redundant front faces inside the object.
The L key can select continuous faces.
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1.7 Blocking

Select the edge loop and press the F key, then the i key to interpolate the surface, and finally the M key to merge it into the center.
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1.8 Smooth shading

Smooth coloring to make the surface of the object smooth
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1.9 Surface Subdivision Modifier

Add more details and make the surface more refined
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1.10 Ring cutting line (stuck line)

Through the card line, the places where edges and corners are needed are more obvious.
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Before line jamming
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After the line is stuck
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Origin blog.csdn.net/tladagio/article/details/130382247