Article Directory
Modeling ideas
First determine the shape of the sole, then extrude upward and adjust the shape
step
1. Shaped
In 顶视图
a new patch
2. Construct the shape of the sole
Press the Tab键
edit mode, Ctrl + R
to add some surface sheet ring, the shape of the sole structure. It is also possible to find some pictures of the soles as reference pictures at this time.
3. The thickness of the extruded sole
4. Construct the shoe body
Press I键
, interpolate
Squeeze out
Appropriately add loops to adjust the shape later
5. Squeeze the upper
You can add some loops to facilitate the next step to adjust the shape of the shoe
6. Adjust the shoe shape
Please refer to "Blender Graphic Tutorial: Borrowing Sculpting Tools to Build Lowpoly Models"