Blender graphical tutorial: Lowpoly-style boot modeling

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Modeling ideas

First determine the shape of the sole, then extrude upward and adjust the shape

step

1. Shaped

In 顶视图a new patch

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2. Construct the shape of the sole

Press the Tab键edit mode, Ctrl + Rto add some surface sheet ring, the shape of the sole structure. It is also possible to find some pictures of the soles as reference pictures at this time.

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3. The thickness of the extruded sole

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4. Construct the shoe body

Press I键, interpolate

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Squeeze out

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Appropriately add loops to adjust the shape later

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5. Squeeze the upper

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You can add some loops to facilitate the next step to adjust the shape of the shoe

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6. Adjust the shoe shape

Please refer to "Blender Graphic Tutorial: Borrowing Sculpting Tools to Build Lowpoly Models"

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Origin blog.csdn.net/hello_tute/article/details/105466644