[blender modeling function] 02 interpolation surface tool

blender 02 interpolation surface tool (activate interpolation, depth, extrapolation, borders, etc..)

1 shortcut

In edit mode, interpolate surface [shortcut key] : i
PS: After dragging the object, press ctrl to produce a depth change, which can produce an effect such as (Figure 1);
Figure 1-+ctrl depth change

2 extrapolation

Extrapolation : such as (Figure 2) the top column, extrapolation (o);
egAdding ctrl can produce the effect of the object in the middle (China Pavilion?
Figure 2 - Extrapolation

3 Interpolate separately

Separate interpolation : When selecting two surfaces for interpolation (i) operation, the two surfaces will be interpolated as a whole. If you need to interpolate separately, you can press "i" again;

4 boundaries

See (Fig. 2) upper column, boundary (b)

Boundary : the edge that is not connected by the face, eg (Figure 3) the yellow edge
Figure 3 - Boundary

When the boundary (b) is closed, the edge will not be interpolated, the effect is as shown in (Figure 4)
Figure 4 - Boundary closing effect

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Origin blog.csdn.net/snuggg/article/details/128952240