Blender modeling case one (1)

1. ring

1.1 Create a cylinder

Insert image description here

1.2 Cylinder fine adjustment

Adjust the vertices to: 16
Insert image description here

1.3 Zoom

In the object properties, the Z-axis scaling is 0.244
Insert image description here

1.4 Apply scaling

Generally, it is recommended to click Apply Transform (shortcut key Ctrl+A) for objects that have been scaled or rotated. Otherwise, the object will be easily deformed and may cause problems in later rendering.
Insert image description here

1.5 Object attributes return to default

Insert image description here

1.6 Enter editing mode

Press Tab to enter editing mode, and you can pay attention to the key prompts in the lower left corner (plug-in function)
Insert image description here

1.7 Interpolation surface

Select the upper and lower faces, click on the inset face, and delete the selected faces.
Insert image description here

1.8 Bridging edge loops

Select the upper and lower edge loops and click Edge|Bridge Edge Loop
Insert image description here

1.9 Add surface subdivision modifier

Insert image description here

1.10 Smooth shading

Insert image description here

1.11 Add circumcision

Insert image description here

2. Scroll

2.1 Add curve

Select path curve
Insert image description here

2.2 Enter the orthogonal front view

Insert image description here

2.3 Add nodes

Press the E key to add a node
Insert image description here

2.4 Curve to 3D

Extrude the thickness of the curve in the object data properties, and adjust the rotation angle in the physical properties.
Insert image description here

Guess you like

Origin blog.csdn.net/tladagio/article/details/130370243