Introduction to Blender Basics (1): A brief introduction to the Blender modeling system

My Personal Blender Column

Blender simple teaching

foreword

Blender is a software that relies heavily on shortcut keys to operate. Blender that can operate quickly and does not operate quickly are two software. The reason why Blender has many shortcut keys is because Blender is a comprehensive software for collection, 3D modeling, rendering, sculpting, animation, and simple video editing, although the file size is less than 400MB. There are many functions, so there are many shortcut keys. Here I recommend using the default shortcut keys.

Preferences Recommended

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Edit -> Preferences

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Common combination keys

Space (need to select Space->Tools in Preferences)

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Shift+A (add object)

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Right click: object object operation

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I: Show keyframe operations

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~ (tilde to the left of 1): view angle selection

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N: Sidebar shortcut key

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Multi-window column

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Z: rendering method

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Scaling Trivia: Applying Zoom

Create a new cube and add chamfers
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before scaling
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after scaling

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Solution

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Compared
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Shift+right button, the cursor can be positioned quickly

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The cursor is the position of the new object.

  • Traditional new object: create a new object, drag it to the corresponding
  • Cursor creation problem: Select the corresponding, determine the location, and create a new object.

Advantages: accurate

F9, open the new object properties

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Tips: After operating the object, it is equivalent to turning the object into an editable model, and the generated attributes will disappear.

M: fast packing

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Set the origin (pivot)

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Commonly used:

  • origin -> geometric center
  • Origin -> cursor location

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Origin blog.csdn.net/qq_44695769/article/details/131614019