版权声明:个人记录,备忘 https://blog.csdn.net/weixin_41743629/article/details/86620532
动态循环设置材质球的图片:
public Texture[] textures;
private Renderer renderer;
// Use this for initialization
void Start () {
renderer = GetComponent<Renderer>();
StartCoroutine(DynamicSetTexture(10f));
}
// Update is called once per frame
void Update () {
}
private IEnumerator DynamicSetTexture(float time)
{
for(int i=0;i<textures.Length;)
{
renderer.material.mainTexture = textures[i];
yield return new WaitForSeconds(time);
i++;
if (i == textures.Length) i = 0;
}
}