publiv void Start()
{
BtnHight(transform. Find("按钮").GetComponent<MeshRenderer>().material, true);
}
private void BtnHight (Material material, bool isHight)
{
if (isHight)
{
material.EnableKeyword("_EMISSION");
}
else
{
material.DisableKeyword("_EMISSION")
}
}
其实就是代码控制材质的Emission变量