仿射变换和旋转放缩变换

#include <opencv2/highgui/highgui.hpp>
#include <opencv2/imgproc/imgproc.hpp>
#include <opencv2/core/core.hpp>
#include <opencv2/calib3d/calib3d.hpp>
#include <iostream>
using namespace cv;
using namespace std;
#define PATH "/Users/mac/ClionProjects/opencv_test/"

/**
 仿射变换矩阵是一个2*3矩阵,采用齐次坐标时,第三行的前两个元素为0(表示投影变换的)
 仿射变换不改变形状(三角形还是三角形),但是如果是投影变换可能会变成四边形
 使用warpAffine
 使用getrotaton由旋转中心缩放系数旋转角度得到旋转放缩变换矩阵
 static_cast<type>(expression)  相当于强制转换 (type)expression
 */
int main()
{

    //
    Mat srcImg = imread(PATH"home.jpg");
    //cvtColor(srcImg,srcImg, CV_BGR2GRAY);

    Mat rotMat(2, 3, CV_32FC1);
    Mat warpMat(2, 3, CV_32FC1);
    Mat dstImgWarp, dstImgWarpRot;
    dstImgWarp = Mat::zeros(srcImg.rows, srcImg.cols, srcImg.type());
    Point2f srcTriangle[3]; //三角形,包含了三个点
    Point2f dstTriangle[3];
    srcTriangle[0] = Point2f(0, 0);
    srcTriangle[1] = Point2f(static_cast<float>(srcImg.cols-1), 0);
    srcTriangle[2] = Point2f(0, static_cast<float>(srcImg.rows-1));
    dstTriangle[0] = Point2f(static_cast<float>(srcImg.cols*0), (float)(srcImg.rows*0.33));
    dstTriangle[0] = Point2f(static_cast<float>(srcImg.cols*0.65), (float)(srcImg.rows*0.35));
    dstTriangle[0] = Point2f(static_cast<float>(srcImg.cols*0.15), (float)(srcImg.rows*0.6));
    //由两个三角形坐标对应关系解出变换矩阵
    warpMat = getAffineTransform(srcTriangle, dstTriangle);

    warpAffine(srcImg, dstImgWarp, warpMat, dstImgWarp.size());

    //旋转放缩
    Point center = Point(dstImgWarp.cols/2, dstImgWarp.rows/2);
    double angle = -30;
    double scale = 0.8;
    rotMat = getRotationMatrix2D(center, angle, scale);
    warpAffine(srcImg, dstImgWarpRot, rotMat, dstImgWarpRot.size());
    imshow("origial", srcImg);
    imshow("warp", dstImgWarp);
    imshow("warp_rot", dstImgWarpRot);

    waitKey(0);
    return 0;

}

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转载自blog.csdn.net/futangxiang4793/article/details/82941049