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#include <opencv2/opencv.hpp>
#include <iostream>
using namespace std;
using namespace cv;
#define WINDOW_NAME1 "原始图窗口"
#define WINDOW_NAME2 "经过warp后的图像"
#define WINDOW_NAME3 "经过warp和rotate后的图像"
int main() {
system("color 1A");
//定义两组点,表示两个三角形
Point2f srcTriangle[3];
Point2f dstTriangle[3];
//定义一些Mat变量
Mat rotMat(2, 3, CV_32FC1);
Mat warpMat(2, 3, CV_32FC1);
Mat srcImage, dstImage_warp, dstImage_warp_rotate;
srcImage = imread("1.jpg",1);
if (!srcImage.data) {
printf("读取图片错误!\n");
return false;
}
dstImage_warp = Mat::zeros(srcImage.rows, srcImage.cols, srcImage.type());
//设置源图像和目标图像上的三组点以计算仿射变换
srcTriangle[0] = Point2f(0, 0);
srcTriangle[1] = Point2f(static_cast<float>(srcImage.cols - 1), 1);
srcTriangle[2] = Point2f(0, static_cast<float>(srcImage.rows - 1));
dstTriangle[0] = Point2f(static_cast<float>(srcImage.cols*0.0), static_cast<float>(srcImage.rows*0.33));
dstTriangle[1] = Point2f(static_cast<float>(srcImage.cols*0.65), static_cast<float>(srcImage.rows*0.35));
dstTriangle[2] = Point2f(static_cast<float>(srcImage.cols*0.15), static_cast<float>(srcImage.rows*0.6));
//求得仿射变换
warpMat = getAffineTransform(srcTriangle, dstTriangle);
//对原图像应用上面求得的仿射变换
warpAffine(srcImage, dstImage_warp, warpMat, dstImage_warp.size());
//对图像进行缩放后再旋转
//计算绕图像中心顺时针旋转50度缩放因子为0.6的旋转矩阵
Point center = Point(dstImage_warp.cols / 2, dstImage_warp.rows / 2);
double angle = -30.0;
double scale = 0.8;
//通过上面的旋转细节信息求得选装矩阵
rotMat = getRotationMatrix2D(center, angle, scale);
//旋转已缩放后的图像
warpAffine(dstImage_warp, dstImage_warp_rotate, rotMat, dstImage_warp.size());
//显示结果
imshow(WINDOW_NAME1, srcImage);
imshow(WINDOW_NAME2, dstImage_warp);
imshow(WINDOW_NAME3, dstImage_warp_rotate);
waitKey(0);
return 0;
}