53 - three.js 笔记 - 从 PLY 模型中创建粒子系统

PLY全称(Polygon or Stanford Triangle Format)多边形或三角形格式,可以有效地保存和加载简单、静态的3D内容,支持二进制和ascii格式。
可以存储顶点位置、颜色、法线和uv坐标,不能保存纹理。
示例
http://ithanmang.com/threeJs/home/201808/20180829/04-generate-points.html
这里写图片描述
① 导入 ply 格式的模型
引入PLYLoader.js文件

<script src="../../libs/examples/js/loaders/PLYLoader.js"></script>

加载ply的文件

let loader = new THREE.PLYLoader();
loader.load('../../models/ply/test.ply', function (obj) {
      console.log(obj);
  }

查看回调函数中打印输出的信息,可以看到是一个BufferGeometry缓存几何对象,因为ply格式的文件,只能保存模型的几何数据。
这里写图片描述
② 通过 导入的几何数据创建粒子系统
通过加载ply格式的文件,可以直接创建THREE.Points粒子系统对象

 let mateial = new THREE.PointsMaterial({
    color: 0xffffff,
    size: 0.05,
    opacity: 0.5,
    transparent: true,
    blending: THREE.AdditiveBlending,
    map: generateSprite()
});

points = new THREE.Points(loadGeometry, mateial);
points.translateZ(-5);
points.translateY(2);
scene.add(points);

generateSprite()用于生成粒子的纹理
③ 示例代码

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>从加载进来的模型生成粒子系统</title>
    <style>
        body {
            margin: 0;
            overflow: hidden;/* 溢出隐藏 */
        }
        #loading {
            position: fixed;
            top: 50%;
            left: 50%;
            color: #FFFFFF;
            font-size: 20px;
            margin-top: -30px;
            margin-left: -40px;
        }
    </style>
    <script src="../../libs/build/three-r93.js"></script>
    <script src="../../libs/examples/js/Detector.js"></script>
    <script src="../../libs/examples/js/libs/dat.gui.min.js"></script>
    <script src="../../libs/examples/js/libs/stats.min.js"></script>
    <script src="../../libs/examples/js/controls/OrbitControls.js"></script>
    <script src="../../libs/examples/js/loaders/PLYLoader.js"></script>

</head>
<body>
<p id="loading">loading......</p>
<script>

    let scene, camera, renderer, controls, guiControls;
    let stats = initStats();

    /* 场景 */
    function initScene() {

        scene = new THREE.Scene();
        scene.background = new THREE.Color(0x050505);
    }

    /* 相机 */
    function initCamera() {

        camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 10000);
        camera.position.set(-10, 13, 25);
        camera.lookAt(new THREE.Vector3(0, 0, 0));

    }

    /* 渲染器 */
    function initRender() {

        renderer = new THREE.WebGLRenderer({antialias: true});
        renderer.setSize(window.innerWidth, window.innerHeight);

        document.body.appendChild(renderer.domElement);

    }

    /* 灯光 */
    function initLight() {

        scene.add(new THREE.AmbientLight(0x0c0c0c));

        let spotLight = new THREE.SpotLight(0xffffff);
        spotLight.position.set(-100, -100, -100);

        let spotLight2 = new THREE.SpotLight(0xffffff);
        spotLight2.position.set(100, 100, 100);

        scene.add(spotLight);
        scene.add(spotLight2);

    }

    /* 控制器 */
    function initControls() {

        controls = new THREE.OrbitControls(camera, renderer.domElement);

        /* 属性参数默认 */

    }

    /* 调试插件 */
    function initGui() {

        guiControls = new function () {

        };

        let controls = new dat.GUI({width: 300});

    }

    /* 场景中的内容 */
    let loadGeometry;
    let points;

    function initContent() {

        let loader = new THREE.PLYLoader();
        loader.load('../../models/ply/test.ply', function (obj) {

            console.log(obj);
            obj.computeVertexNormals();
            loadGeometry = obj.clone();

            var material = new THREE.MeshStandardMaterial({color: 0x7FFF00, flatShading: true});
            var mesh = new THREE.Mesh(loadGeometry, material);
            mesh.translateZ(5);
            mesh.translateY(2);
            scene.add(mesh);

            let mateial = new THREE.PointsMaterial({
                color: 0xffffff,
                size: 0.05,
                opacity: 0.5,
                transparent: true,
                blending: THREE.AdditiveBlending,
                map: generateSprite()
            });

            points = new THREE.Points(loadGeometry, mateial);
            points.translateZ(-5);
            points.translateY(2);
            scene.add(points);
            document.getElementById('loading').style.display = 'none';
        });


    }

    // from THREE.js examples
    function generateSprite() {

        let canvas = document.createElement('canvas');
        canvas.width = 16;
        canvas.height = 16;

        let context = canvas.getContext('2d');
        let gradient = context.createRadialGradient(canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2);
        gradient.addColorStop(0, 'rgba(255,255,255,1)');
        gradient.addColorStop(0.2, 'rgba(0,255,255,1)');
        gradient.addColorStop(0.4, 'rgba(0,0,64,1)');
        gradient.addColorStop(1, 'rgba(0,0,0,1)');

        context.fillStyle = gradient;
        context.fillRect(0, 0, canvas.width, canvas.height);

        let texture = new THREE.Texture(canvas);
        texture.needsUpdate = true;
        return texture;

    }


    /* 性能插件 */
    function initStats() {

        let stats = new Stats();

        document.body.appendChild(stats.domElement);

        return stats;

    }

    /* 窗口变动触发 */
    function onWindowResize() {

        camera.aspect = window.innerWidth / window.innerHeight;
        camera.updateProjectionMatrix();
        renderer.setSize(window.innerWidth, window.innerHeight);

    }

    /* 数据更新 */
    function update() {

        stats.update();

    }

    /* 初始化 */
    function init() {

        initScene();
        initCamera();
        initRender();
        initLight();
        initControls();
        initContent();
        initGui();

        /* 监听事件 */
        document.addEventListener('resize', onWindowResize, false);

    }

    /* 循环渲染 */
    function animate() {

        requestAnimationFrame(animate);
        renderer.render(scene, camera);
        update();

    }

    /* 初始加载 */
    (function () {
        console.log("three init start...");

        init();
        animate();

        console.log("three init send...");
    })();

</script>
</body>
</html>

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转载自blog.csdn.net/ithanmang/article/details/82188144