62 - three.js 笔记 - 通过 morphTargetInfluence属性创建动画

morphTargetInfluencesMesh对象的属性,其作用是从0-1开始的一组权重,指定了应用的变体数量,默认为undefined
也就是说影响的范围是0-1,如果一个状态为1而另一个状态为0,则此时物体的形体状态是影响值为1的那个形态。

1、示例

http://ithanmang.com/threeJs/home/201809/20180904/03-morphTargetInfluenc-eanimation.html
可以通过改变影响值得权重,来改变立方体的形态。

2、步骤

2.1、创建几何体和材质
let cubeGeometry = new THREE.BoxGeometry(10, 10, 10);
let cubeMaterial = new THREE.MeshNormalMaterial({morphTargets:true});

注意:材质的morphTargets属性,需要设置为true

2.2、创建两个目标顶点
 // 目标顶点
let cubeTarget1 = new THREE.BoxGeometry(5, 20, 2);
let cubeTarget2 = new THREE.BoxGeometry(8, 2, 0);
2.3、将目标顶点加入 几何体的变形目标数组
cubeGeometry.morphTargets[0] = {name: 't1', vertices: cubeTarget1.vertices};
cubeGeometry.morphTargets[1] = {name: 't2', vertices: cubeTarget2.vertices};
cubeGeometry.computeMorphNormals();

每个变形目标都是一个对象,加入完成后需要重新计算变形的法线cubeGeometry.computeMorphNormals();

2.4、将携带变形目标数组的对象加入到场景

此时的 cubeGeometry对象
这里写图片描述
然后创建网格并加入场景

cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
scene.add(cube);
2.5、通过gui进行调试

当然也可以使用补间动画来过渡

guiControls = new function () {
    this.influence1 = 0.01;
    this.influence2 = 0.01;
    this.update = function () {
        cube.morphTargetInfluences[0] = guiControls.influence1;
        cube.morphTargetInfluences[1] = guiControls.influence2;
    }
};

let gui = new dat.GUI();
gui.add(guiControls, 'influence1', 0, 1).onChange(guiControls.update);
gui.add(guiControls, 'influence2', 0, 1).onChange(guiControls.update);

3、示例代码

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <link rel="icon" href="../../../three.png">
    <title>通过形变目标影响视线动画</title>
    <style>
        body {
            margin: 0;
            overflow: hidden; /* 溢出隐藏 */
        }
        #loading {
            position: fixed;
            top: 50%;
            left: 50%;
            color: #FFFFFF;
            font-size: 20px;
            margin-top: -30px;
            margin-left: -40px;
        }
    </style>
    <script src="../../libs/build/three-r93.js"></script>
    <script src="../../libs/examples/js/Detector.js"></script>
    <script src="../../libs/examples/js/libs/dat.gui.min.js"></script>
    <script src="../../libs/examples/js/libs/stats.min.js"></script>
    <script src="../../libs/examples/js/controls/OrbitControls.js"></script>
</head>
<body>
<p id="loading">loading......</p>
<script>

    let scene, camera, renderer, controls, guiControls, cube;
    let stats = initStats();

    /* 场景 */
    function initScene() {

        scene = new THREE.Scene();
        scene.background = new THREE.Color(0x050505);

    }

    /* 相机 */
    function initCamera() {

        camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 10000);
        camera.position.set(50, 20, 20);
        camera.lookAt(new THREE.Vector3(0, 0, 0));

    }

    /* 渲染器 */
    function initRender() {

        renderer = new THREE.WebGLRenderer({antialias: true});
        renderer.setSize(window.innerWidth, window.innerHeight);

        document.body.appendChild(renderer.domElement);

    }

    /* 灯光 */
    function initLight() {

        scene.add(new THREE.AmbientLight(0x0c0c0c));

        let spotLight = new THREE.SpotLight(0xffffff);
        spotLight.position.set(-400, -400, -400);

        let spotLight2 = new THREE.SpotLight(0xffffff);
        spotLight2.position.set(400, 800, 400);

        scene.add(spotLight);
        scene.add(spotLight2);

    }

    /* 控制器 */
    function initControls() {

        /* 地图控件 */
        controls = new THREE.OrbitControls(camera, renderer.domElement);

        /* 属性参数 */

    }

    /* 调试插件 */
    function initGui() {

        guiControls = new function () {

            this.influence1 = 0.01;
            this.influence2 = 0.01;
            this.update = function () {
                cube.morphTargetInfluences[0] = guiControls.influence1;
                cube.morphTargetInfluences[1] = guiControls.influence2;
            }
        };

        let gui = new dat.GUI();
        gui.add(guiControls, 'influence1', 0, 1).onChange(guiControls.update);
        gui.add(guiControls, 'influence2', 0, 1).onChange(guiControls.update);
    }

    /* 场景中的内容 */
    function initContent() {

        let cubeGeometry = new THREE.BoxGeometry(10, 10, 10);
        let cubeMaterial = new THREE.MeshNormalMaterial({morphTargets:true});


        // 目标顶点
        let cubeTarget1 = new THREE.BoxGeometry(5, 20, 2);
        let cubeTarget2 = new THREE.BoxGeometry(8, 2, 0);

        cubeGeometry.morphTargets[0] = {name: 't1', vertices: cubeTarget1.vertices};
        cubeGeometry.morphTargets[1] = {name: 't2', vertices: cubeTarget2.vertices};
        cubeGeometry.computeMorphNormals();

        cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
        scene.add(cube);

        removeLoading();

    }

    /* 性能插件 */
    function initStats() {

        let stats = new Stats();

        document.body.appendChild(stats.domElement);

        return stats;

    }

    /* 窗口变动触发 */
    function onWindowResize() {

        camera.aspect = window.innerWidth / window.innerHeight;
        camera.updateProjectionMatrix();
        renderer.setSize(window.innerWidth, window.innerHeight);

    }
    /* 移除加载元素 */
    function removeLoading() {

        document.getElementById('loading').style.display = 'none';

    }

    /* 数据更新 */
    function update() {

        stats.update();

        controls.update();

    }

    /* 初始化 */
    function init() {

        initScene();
        initCamera();
        initRender();
        initLight();
        initControls();
        initContent();
        initGui();

        /* 监听事件 */
        window.addEventListener('resize', onWindowResize, false);

    }

    /* 循环渲染 */
    function animate() {

        requestAnimationFrame(animate);
        renderer.render(scene, camera);
        update();

    }

    /* 初始加载 */
    (function () {
        console.log("three init start...");

        init();
        animate();

        console.log("three init end...");
    })();

</script>
</body>
</html>

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转载自blog.csdn.net/ithanmang/article/details/82385155