game.h
#include<string.h>
#include<windows.h>
#define _CRT_SECURE_NO_WARNINGS 1
#pragma warning(disable:4996)
#define ROW 10
#define COL 10
#define MINE_NUM 20
void set_mine(char mine[ROW + 2][COL + 2]);
void display(char show[ROW + 2][COL + 2]);
//int sweep(char mine[ROW + 2][COL + 2], char show[ROW + 2][COL + 2]);
int getRandomNum(int start, int end);
int get_mine(char mine[ROW + 2][COL + 2], int row, int col, int x, int y);
void menu();
void game();
#endif
main.c
#include "game.h"
void menu()
{
printf("#########################################\n");
printf("###### 1.play ### 2.exit ######\n");
printf("#########################################\n");
printf("####### Please select! ##########\n");
}
int main()
{
do
{
int select = 0;
menu();
printf("Please choose:\n");
scanf("%d", &select);
switch (select)
{
case 1:
game();
break;
case 2:
exit(0);
default:
printf("Error,try again!\n");
break;
}
} while (1);
system("pause");
return 0;
}
game.c
#include "game.h"
void game()
{
char mine[ROW + 2][COL + 2];
memset(mine, '0', (ROW + 2)*(COL + 2));//对布雷数组进行初始化
char show[ROW + 2][COL + 2];
memset(show, '*', (ROW + 2)*(COL + 2));//对展示数组进行初始化
//system("CLS");
set_mine(mine, ROW + 2, COL + 2);//布雷
do
{
int x;
int y;
int count = 0;
display(show, ROW + 2, ROW + 2);//游戏界面展示出来
printf("Begin<x,y>:");
scanf("%d%d", &x, &y);
if ((x >= 1) && (x <= ROW) && (y >= 1) && (y <= COL))
{
//sweep(mine, show);//此方式也可实现扫雷判断
if (mine[x][y] == '1')
{
printf("踩到雷了\n");
display(mine, ROW + 2, ROW + 2);
return 0;//结束程序
}
else
{
int ret = get_mine(mine, ROW + 2, COL + 2,x,y);
show[x][y] = ret + '0';
count++;
if (count== ROW *COL - MINE_NUM)
{
printf("扫雷完成,你赢了!\n");
display(mine, ROW + 2,ROW + 2);
break;
}
}
}
else{}
} while (1);
}
static int getRandomNum(int start, int end)
{
return rand() % (end - start + 1) + start;//生成一个随机值
}
void set_mine(char mine[ROW + 2][COL + 2],int row,int col)//布雷
{
int count = MINE_NUM;//雷的个数
srand((unsigned)time(NULL));
while (count)
{
int x = getRandomNum(1,ROW);
int y = getRandomNum(1,COL); //随机布雷
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
void display(char board[ROW + 2][COL + 2], int row, int col)//显示扫雷界面
{
printf(" ");
int i = 0;
int j = 0;
for (i = 1; i <=COL; i++)//先打印雷盘最上面的一行数字
{
printf("%3d", i);
}
printf("\n");
for (i = 0; i <= COL; i++)
{
printf("---");
}
printf("\n");
for (i = 1; i <= ROW; i++)//打印雷盘最左边一行数字和每一行的内容
{
printf("%2d|",i);
for (j = 1; j <=COL; j++)
{
printf("%2c|", board[i][j]);
}
printf("\n");
}
}
//int sweep(char mine[ROW + 2][COL + 2], char show[ROW + 2][COL + 2])
//{
// int count = 0;
// int x = 0;
// int y = 0;
// while (count != ((ROW + 2)*(COL + 2) - MINE_NUM))
// {
// printf("请输入坐标:\n");
// scanf("%d%d", &x, &y);
// if (mine[x][y] == '1')
// {
// printf("踩到雷了\n");
// display(mine, ROW + 2, COL + 2);
// return 0;//结束程序
// }
// else
// {
// int ret = get_mine(mine, ROW + 2, COL + 2,x,y);
// show[x][y] = ret + '0';
// display(show, ROW + 2, COL + 2);
// count++;
// }
// }
// printf("扫雷完成,你赢了!\n");
// display(mine, ROW + 2, COL + 2);
// return 0;
//
//}
int get_mine(char mine[ROW + 2][COL + 2],int row,int col, int x, int y)//计算雷的个数
{
int count = 0;
if (mine[x - 1][y - 1] == '1'){ count++; }
if (mine[x - 1][y] == '1'){ count++; }
if (mine[x - 1][y + 1] == '1'){ count++; }
if (mine[x][y - 1] == '1'){ count++; }
if (mine[x][y + 1] == '1'){ count++; }
if (mine[x + 1][y - 1] == '1'){ count++; }
if (mine[x + 1][y] == '1'){ count++; }
if (mine[x + 1][y + 1] == '1'){ count++; }
return count;
/*return (mine[x - 1][y - 1]-'0') + (mine[x - 1][y] - '0')
+ (mine[x - 1][y + 1] - '0') + (mine[x][y - 1] - '0') + (mine[x][y + 1] '0') + (mine[x + 1][y - 1] '0') + (mine[x + 1][y] - '0') + (mine[x + 1][y + 1] - '0');*/
}