Unity获取Animator中的动画片段时长

 

 m_Animator = transform.GetChild(0).GetComponent<Animator>();
        AnimationClip [] animationClip = m_Animator.runtimeAnimatorController.animationClips;
        foreach (var item in animationClip)
        {
            if (item.name.Equals("up"))
            {
                Debug.LogError(item.length);
            }
        }

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转载自blog.csdn.net/LM514104/article/details/121610217