3dsmax animation Six, bone and skin to adjust.

①Alt + X model allows transparent. And you can see the bones.

 

② position and zoom to adjust the size of the bones, the principle: let the bones to fill about two-thirds of the skin.

③ skin. Skin There are many tools, such as BonesPro, Skin, Physique and so on. And BonesPro is a plug-in need to be installed. Skin, Physique is 3dsmax has been cured well integrated into the software inside. Not all Physique game engine support, so the Skin. Skin numerous game engine support.

 

 

 

 

 

 

FIG above: but this will tend to be some of the extra stuff added to the skin. It is not right.

 

 

 

FIG operation should be as follows:

 

 

 

 

④ skin test.

 

 

Then select the best center of gravity of the entire system.

 

 

FIG follows: add a Mixer, motion capture (action library) file.

 

 

 

 

 

 

 

 

But sometimes the above method does not work.

Press name hidden.

 

 

⑤ skin weights to adjust the envelope.

 

 

The more red the more influence. The more blue the less impact.

 

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Origin blog.csdn.net/lbh19630726/article/details/104268180
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