3dsmax animation Ten, parent-child relationships.

① help bodies (helper) in the tape (tape).

 

 

 

② dummy (virtual object) (helper) in the body help. The virtual object can not be rendered, but real.

 

 

 

③ Now the sphere of objects and virtual objects do not have any relationship, movement without disturbing each other. Now we want to build a relationship in the scene. Parent-child relationship.

The virtual object as a father, and as sons of the ball. First select the sphere. As shown below:

 

 

Child-parent relationship object: son can easily move does not affect the father, son changes (move, scale, rotate), the father does not change. But the father changes (move, scale, rotate), son must follow to change. As shown below:

Mobile Father:

 

 

Father rotate objects:

 

 

Parent-child relationship, the child object can be a synthetic operation, forming more complex operation.

 

 

④ new text BOUNCING (bounce).

 

 

 

Remember to turn off the key-frame, and then extruded.

 

 

 

Move to the shaft 18, the letter O move upward to the parent object. As shown below:

 

 

 

18 frame to 30 frames, the object moves to the parent U-letter. As shown below:

 

 

So: 30 frame to 42 fall on the letter N

                  Frame of 42 to 54 fall onto the letter C

                  54 frame to 66 fall on the letter N

                  66 frame to 78 fall on the letter G

                 The first 78 to the second 90 points fall on the third

                 The first 90 to the second 96 shells away.

 

The net effect is: the following video:

3dsmax animation Ten, parent-child relationships. ---- 01

 

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Origin blog.csdn.net/lbh19630726/article/details/104347632
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