Table of contents
step
1. Unified material
Select all the models, press the M key to open the material editor
Select Compact Material Editor
Select the 6×4 sample window
You can randomly select a shader and assign the material to the selected object
Then you can modify the wireframe color to black
2. Make the chair
Activate spline editing mode
Draw a line (press and hold shift to draw a straight line)
Check "Enable in Render", "Enable in Viewport"
You can adjust the thickness and the number of sides
Convert to editable poly, then select the bottom point to extrude
Draw a straight line in the same way
Reduce thickness, then convert to editable poly
make a copy
complete bottom shelf
into the cuboid
Select 4 long sides, cut corners, and copy 5 copies
Select all, make a group
Readjust the material
Adjust chair position and scale
3. Make the Cargo Box
First, create a new cuboid and convert it to an editable polygon
Select the upper face and insert
then squeeze in
New Cylinder
resize into box
make more copies
good position
Adjust the material