【3DsMAX】Build a house from scratch (3)

Table of contents

step

1. Unified material

2. Make the chair

3. Make the Cargo Box


step

1. Unified material

Select all the models, press the M key to open the material editor

 Select Compact Material Editor

 Select the 6×4 sample window

 You can randomly select a shader and assign the material to the selected object

 Then you can modify the wireframe color to black

2. Make the chair

Activate spline editing mode

 Draw a line (press and hold shift to draw a straight line)

 Check "Enable in Render", "Enable in Viewport"

 You can adjust the thickness and the number of sides

 Convert to editable poly, then select the bottom point to extrude

Draw a straight line in the same way

 Reduce thickness, then convert to editable poly

 make a copy

 complete bottom shelf

 into the cuboid

 Select 4 long sides, cut corners, and copy 5 copies

 

 Select all, make a group

 Readjust the material

 Adjust chair position and scale

3. Make the Cargo Box

First, create a new cuboid and convert it to an editable polygon

 Select the upper face and insert

then squeeze in

 New Cylinder

 resize into box

 make more copies

 good position

 Adjust the material

Guess you like

Origin blog.csdn.net/ChaoChao66666/article/details/131054345
Recommended