【3dsmax】Exercise-making a bowl chair

Table of contents

Target

step

1. Make the main part

2. Make the cushion part 

3. Making the bracket part


Target

Make a bowl chair as shown below 

step

1. Make the main part

1. First create a sphere

2. Convert to editable poly, then switch to the edge level, select all the edges on the upper part of the sphere, and delete

 

3. Let the hemisphere have a thickness through the "Shell" command

 4. Convert to editable polygon again, switch to the edge level, select the following edge

 5. Move the edge down a little distance along the z-axis

 6. Select the edge of the outer circle to "cut corners"

 7. Select the outer border again, and then "extrude"

 8. Cut corners

9. Select the following two circles of edges:

 Extrude

10. Select the following 4 edges

 Extrude inwards

 Cut corners

 Subdivide the curved edge and set the number of iterations to 3

 At this point the main part is finished

2. Make the cushion part 

1. First create a sphere

 2. Use the alignment tool to align the sphere to the center of the body part

 Adjust the position again

Adjust the rotation of the main part

Reduce the number of segments of the sphere, here set to 14

 3. Flatten the sphere using the scale tool

4. Convert to Editable Poly, then use Subdivision Surface with Iterations set to 3

 Adjust the scale, rotation and position again

Make another copy

 

3. Making the bracket part

1. First create a circular spline

2. Align to the center of the body

 Adjust the position of circular splines

 3. Check "Enable in Rendering" and "Enable in Viewport", and set the thickness to 3cm

 Number of steps changed from 6 to 100

 4. Select the following 6 faces to delete

5. Select the boundary of the gap

 Hold down the shift key and drag out

6. Use the spherical command

 7. After converting to editable polygon, it can be found that the current seal is not flat on the xy plane

 Press and hold the R key to flatten

 

 Continue to drag out the border

 8. Hold down the shift key and expand the bottom edge

 Then hold down the shift key and move down

seal

 9. Select Symmetry in the modifier list

 Then it can be symmetrical again along the x-axis

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Origin blog.csdn.net/ChaoChao66666/article/details/132468744