3dsmax animation Fifth, free movie mode. Half a second rhythm point.

① In the compact mode (figure mode), to copy a plurality of symmetrical positions.

 

 

Calf Similarly, in local coordinates, the Z-axis, Y-axis drawing: FIG follows:

 

Strong arm the same way

First, the local coordinates (local) and world (World) coordinate regulation, see X, Y, Z-axis and where stretching pantograph movement, rotation and the like.

Then compact mode using copy / paste to the paste symmetrical position.

Similarly, double-click to select the whole arm.

 

② import biped called fg files saved suffix.

 

As shown above, you need to click on the figure mode, otherwise no open files fg suffix is ​​bip suffix.

 

③ exit physical mode, that is, free movie mode.

 

 

④ Before doing animation, should first Biped zero, Z-axis according to height regulations, not zero, X-axis Y-axis is zero, speaking in front. The most important thing: in the absence of regulation role, do total animation time planning. Total time planning film standard, 1 second place 24.

 

⑤ hope there is a little physiological model leg bent. When moving the center of gravity, feet do not move.

Right-click on any vacant space on the panel, as shown below:

 

 

 

 

 

 

Physiological model legs a little bent. When moving the center of gravity, the legs do not move, as shown below:

 

⑥ then the center of gravity of the need to use keyframes record it, with auto key is possible, but here we do not have auto key. set key with the key info panel inside. As shown below:

 

 

⑦ all animation, the best start with the center of gravity are beginning to play a key frame. Currently, he began to walk from the center of gravity began to play a key frame. If you lift the right foot, the center of gravity should be pulling to the left, because the load-bearing foot is the left foot, but do not have too much bias.

 

 

 

⑧ frame to hit the right foot.

Right foot to play a key frame. Hit the end of the frame. 

 

Call intermediate frame, as shown below:

 

⑨ increase the total time (number of frames). And let the left foot frame 12 through 24 as the right foot first as the first movement of 0 to 12. And 0 to frame 12 of the left foot is maintained (to maintain frame).

 

 

 

The center of gravity of the frame 12 to frame 24. Frame 24 remain the same, as shown below:

 

 

 

 

 

 

You can then run the animation, the moment when the left foot or right foot tapping the floor of the desktop, da da da da, da da da da, da da da da. . . . . . This is the rhythm of point 0.5 seconds of animation.

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Origin blog.csdn.net/lbh19630726/article/details/104262458