Table of contents
4. Make the first layer of the main body
5. Hollow out the location of the first floor door
Target
The house model to be done is as follows:
step
1. Make the foundation
First create a cuboid
You can convert it to editable poly, then select all vertices, resize
Select the model and attribute its coordinates to the origin of the world coordinates
2. Make the stairs
Change display to wireframe
The input method is changed to Microsoft Pinyin (the Sogou input method I use does not respond to pressing the shortcut key), and then select the following 4 lines first
Press ctrl+shift+E (add line)
Move the newly added two lines to the edge
Change display to edge faces
Select faces to extrude them
3. Making floor tiles
First create a new cube with the same length, width and height
Select the circle of lines above the cube
Use the Chamfer tool
Select the upper vertex
Move it down so the cube is flat
Select the bottom face of the "brick" to delete it
shrink the "brick"
Move the "bricks" into place
Press shift to make a new copy
In the clone option, select the instance of the object, and select a little more copies
delete the redundant part
and then copy out multiple lines
Combine all "bricks" into a group
4. Make the first layer of the main body
Create a new cuboid
World coordinates return to 0
adjust size
Make a copy and use it as a showcase
Select the outer vertices to retract inward
Select the following 4 edges
Press Ctrl+Shift+E again to add the line
Move up
Select the following faces
Click "Separate" to remove the selected face
Click Isolate Current Selection to display only the selection
Select the border line at the bottom, and click Seal to seal the hole at the bottom
Similarly, select the following part
seal it up
5. Hollow out the location of the first floor door
Select the following horizontal line
ctrl+shift+e plus line
Use the "Chamfer" tool to cut the selected edge
Select the following 4 faces
remove the door position
Select the boundary line at the gap to seal it
6. Make a showroom
Select the side edge
ctrl+shift+e
Move Downward
Frame the points in the following area
Move right to add tilt angle
add line
Move up
Select the following area
Click on Extrusion Settings
extrude by local normal
Select the following area edge
ctrl+shift+e
Cut the line with the chamfer tool
go ahead and cut again
add line
move
Add the same line again to move
Frame the borders of the following areas
ctrl+shift+e , then move the line up
Select the following three faces, click Detach to separate a new object
Select this new object and press alt+x to make it translucent
The left area is made using the insert method
or add line first
Click on the corner
Select 3 faces
Click Insert Settings
Then separate the selected 3 faces
Select the separated object, then press alt+x to make it translucent
Source instructional video link: