【3DsMAX】Build a house from scratch (1)

Table of contents

Target

step

1. Make the foundation

2. Make the stairs

3. Making floor tiles

4. Make the first layer of the main body

5. Hollow out the location of the first floor door

6. Make a showroom


Target

The house model to be done is as follows:

step

1. Make the foundation

First create a cuboid

 You can convert it to editable poly, then select all vertices, resize

 Select the model and attribute its coordinates to the origin of the world coordinates

 2. Make the stairs

Change display to wireframe

 The input method is changed to Microsoft Pinyin (the Sogou input method I use does not respond to pressing the shortcut key), and then select the following 4 lines first

 Press ctrl+shift+E (add line)

 Move the newly added two lines to the edge

 Change display to edge faces

 Select faces to extrude them

3. Making floor tiles

 First create a new cube with the same length, width and height

 Select the circle of lines above the cube

 Use the Chamfer tool

Select the upper vertex

 Move it down so the cube is flat

 Select the bottom face of the "brick" to delete it

 shrink the "brick"

 Move the "bricks" into place

 Press shift to make a new copy

 In the clone option, select the instance of the object, and select a little more copies

 delete the redundant part

 and then copy out multiple lines

 Combine all "bricks" into a group

 4. Make the first layer of the main body

 Create a new cuboid

 World coordinates return to 0

 adjust size

Make a copy and use it as a showcase

 Select the outer vertices to retract inward

 Select the following 4 edges

Press Ctrl+Shift+E again to add the line

 Move up

 Select the following faces

 Click "Separate" to remove the selected face

 Click Isolate Current Selection to display only the selection

 Select the border line at the bottom, and click Seal to seal the hole at the bottom

 Similarly, select the following part

 seal it up

 5. Hollow out the location of the first floor door

 Select the following horizontal line

 ctrl+shift+e plus line

 Use the "Chamfer" tool to cut the selected edge

 Select the following 4 faces

remove the door position

 Select the boundary line at the gap to seal it

6. Make a showroom

Select the side edge

 ctrl+shift+e

 Move Downward

 Frame the points in the following area

 Move right to add tilt angle

add line

 Move up

 Select the following area

 Click on Extrusion Settings

 extrude by local normal

 

 Select the following area edge

 ctrl+shift+e

 Cut the line with the chamfer tool

 go ahead and cut again

 add line

 move

 Add the same line again to move

 Frame the borders of the following areas

 ctrl+shift+e , then move the line up

 Select the following three faces, click Detach to separate a new object

 Select this new object and press alt+x to make it translucent

 The left area is made using the insert method

or add line first

Click on the corner

 Select 3 faces

 Click Insert Settings

 Then separate the selected 3 faces

 Select the separated object, then press alt+x to make it translucent

 Source instructional video link:

https://www.bilibili.com/video/BV13A4y1Z7YM/?spm_id_from=333.1007.top_right_bar_window_custom_collection.content.click&vd_source=36a3e35639c44bb339f59760641390a8

Guess you like

Origin blog.csdn.net/ChaoChao66666/article/details/131019692
Recommended