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#include<stdio.h>
#include<stdlib.h>
#include<math.h>
#include<time.h>
#include "stdlib.h"
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define MINENUM 10 //初始10个雷
void InitBoard(char board[][COLS], int rows, int cols, char set);//初始化棋盘
void ShowBoard(char board[][COLS], int rows, int cols);//打印棋盘
void SetMine(char mine[][COLS], int row, int col);//设雷
char FindMine(char mineInfo[][COLS], char mine[][COLS], int row, int col);//统计所下坐标雷的个数
void menu()
{
printf("*****************\n");
printf("*****0.exit*******\n");
printf("*****1.play******\n");
printf("*****************\n");
}
//初始化棋盘
void InitBoard(char board[][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
//打印棋盘
void ShowBoard(char board[][COLS], int rows, int cols)
{
int i = 0;
int j = 0;
printf("======================\n");
for (i = 0; i < rows - 1; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i < rows - 1; i++)
{
printf("%d ", i);
for (j = 1; j < cols - 1; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("======================\n");
}
//随机产生雷
void SetMine(char mine[][COLS], int row, int col)//9 9
{
int count = MINENUM;
int x = 0;
int y = 0;
while (count != 0)
{
x = rand() % row + 1;//[0-9) [1,10)
y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
//得到雷的个数
static int GetMine(char mine[][COLS], int x, int y)
{
//'1' - '0' = 1
// 1 + '0' = '1'
//return mine[x-1][y-1]-'0'+
//mine[x-1][y]-'0'+
//mine[x-1][y+1]-'0'+
//mine[x][y+1]-'0'+
//mine[x+1][y+1]-'0'+
//mine[x+1][y]-'0'+
//mine[x+1][y-1]-'0'+
//mine[x][y-1]-'0';
return mine[x - 1][y - 1] +
mine[x - 1][y] +
mine[x - 1][y + 1] +
mine[x][y + 1] +
mine[x + 1][y + 1] +
mine[x + 1][y] +
mine[x + 1][y - 1] +
mine[x][y - 1] - 8 * '0';
}
//判断扫雷成功,当只剩下10个*时则全是雷,意味着扫雷成功
char win(char mineInfo[][COLS],int row, int col)
{
int i = 0, j = 0; int count = 0;
for (i = 1; i <= 9; i++)
{
for (j = 1; j <= 9; j++)
{
if (mineInfo[i][j] == '*')
count++;
}
}
if (count == 10)
{
printf("扫雷成功");
return 'A';
}
}
//将输入的坐标周围展开
void zhankai(char mineInfo[][COLS], char mine[][COLS], int row, int col,int x,int y)
{
int i, j; int sum = 0;
for (i = x - 1; i <= x + 1; i++)
{
for (j = y - 1; j <= y + 1; j++)
{
if (mine[i][j] != '1')
{
int mineNum = GetMine(mine, i, j);
mineInfo[i][j] = mineNum + '0';
}
}
}
}
//你要输入的地方以及雷的信息
char FindMine(char mineInfo[][COLS], char mine[][COLS], int row, int col)
{
SetMine(mine, ROW, COL);
int x = 0;
int y = 0;
int count = 0;
//
//ShowBoard(mine, ROWS, COLS);
while (1)
{
while (1)
{
printf("请输入你的坐标:");
scanf("%d%d", &x, &y);//如果玩家输入棋盘之外或者输入已经下过的会重新输入
if ((mineInfo[x][y] == '*') && (x >= 1 && x <= 9 && y >= 1 && y <= 9))
{
break;
}
else
printf("该位置不合法或已下过\n");
}
if (count == 0)//第一次下没有雷不会被炸死//如果第一次下的位置有雷,则在产生雷的棋盘相应位置
//改为0,(1为有雷)再随机产生一个没有雷的位置替换成有雷
{ //如果你第一次还是触到了炸弹,只能说明你运气太好
if (mine[x][y] == '1')
{
mine[x][y] = '0';
count++;
while (1)
{
int m, n;
m = rand() % row + 1;//[0-9) [1,10)
n= rand() % col + 1;
if (mine[m][n] == '0')
{
mine[m][n] = '1';
break;
}
}
}
}
if (mine[x][y] == '1')
{
printf("你被炸死了\n");
break;
}
zhankai(mineInfo, mine, row, col, x, y);
ShowBoard(mineInfo, ROWS, COLS);
char ch = win(mineInfo, row, col);
if (ch == 'A')
{
break;
}
}
}
void game()
{
char ch = 0;
char mineInfo[ROWS][COLS];//*
char mine[ROWS][COLS];//'0'
InitBoard(mineInfo, ROWS, COLS, '*');
InitBoard(mine, ROWS, COLS, '0');
ShowBoard(mineInfo, ROWS, COLS);
//ShowBoard(mine, ROWS, COLS);
FindMine(mineInfo, mine, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int) time (NULL) );
do
{
menu();
printf("请输入你的操作:");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏退出\n");
break;
default:
break;
}
}while(input);
return 0;
}