iOS 小游戏项目——数字速算升级版

级别: ★☆☆☆☆
标签:「iOS」「小游戏项目」「数字速算」
作者: MrLiuQ
审校: QiShare团队

前言:最近公司部门在组织团建,需要准备准备两个团建小游戏, 分别是“数字速算升级版”和“你话我猜升级版”

小编琢磨了一下,发现这个两个小项目很适合入门iOS,故这篇文章诞生了。 本篇将介绍 iOS 小游戏项目——数字速算升级版。 希望通过这篇文章,能够帮助对iOS感兴趣的同学快速入门iOS。

效果图如下:

效果图

一、项目需求

  1. UI层面: 8个Label,3个Button。

图解:

UI

  1. 逻辑层面:

    • 点击出题/开始按钮,随机生成三个数(两位数及以下)和两个运算符(加、减、乘)。
    • 做一个计时器,从0开始计时,直到游戏结束,查看游戏时长。
    • 点击出题,刷新题目。
    • 点击结果,计算出结果。
    • 点击开始按钮,出现一个弹窗,点击确定,开始计时。
  2. 难题概率:

    • 个位数出现的概率比两位数高。
    • 乘法出现的概率比加减法低。

二、实现思路

  1. UI层面:
  • 方式一:storyboard(拖控件、加约束)。
  • 方式二:纯代码。

项目中,我选择的storyboard。独立开发时,用storyboard比较高效。

@property (weak, nonatomic) IBOutlet UILabel *factorLabel1;//!< 数字Label1
@property (weak, nonatomic) IBOutlet UILabel *factorLabel2;//!< 数字Label2
@property (weak, nonatomic) IBOutlet UILabel *factorLabel3;//!< 数字Label3
@property (weak, nonatomic) IBOutlet UILabel *operatorLabel1;//!< 运算符Label1
@property (weak, nonatomic) IBOutlet UILabel *operatorLabel2;//!< 运算符Label2
@property (weak, nonatomic) IBOutlet UILabel *resultLabel;//!< 结果Label
@property (weak, nonatomic) IBOutlet UILabel *recordingLabel;//!< 计时Label
@property (weak, nonatomic) IBOutlet UIButton *questionButton;//!< 出题Button
@property (weak, nonatomic) IBOutlet UIButton *resultButton;//!< 结果Button
@property (weak, nonatomic) IBOutlet UIButton *startButton;//!< 开始Button
复制代码
  1. 业务逻辑:
  • 所要保存的属性:
@property (nonatomic, strong) NSTimer *timer;//!< 计时器
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  • 开始按钮业务逻辑:
- (IBAction)startButtonClicked:(UIButton *)sender {
    
    NSString *message = [NSString stringWithFormat:@"确定要 %@ 吗?", sender.currentTitle];
    UIAlertController *alertController = [UIAlertController alertControllerWithTitle:nil message:message preferredStyle:UIAlertControllerStyleAlert];
    UIAlertAction *cancelAction = [UIAlertAction actionWithTitle:@"取消" style:UIAlertActionStyleCancel handler:nil];
    UIAlertAction *confirmAction = [UIAlertAction actionWithTitle:sender.currentTitle style:UIAlertActionStyleDefault handler:^(UIAlertAction * _Nonnull action) {
        
        sender.selected = !sender.selected; 
        self.resultButton.enabled = !self.resultButton.enabled;
        
        if (sender.selected) {
            [self resetElements];
            [self startTimer];
        } else {
            [self stopTimer];
        }
    }];
    [alertController addAction:cancelAction];
    [alertController addAction:confirmAction];
    
    [self.navigationController presentViewController:alertController animated:YES completion:nil];
}
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  • 出题按钮业务逻辑:
- (IBAction)questionButtonClicked:(id)sender {
    
    _questionButton.enabled = NO;
    _resultButton.enabled = YES;
    
    [self setQuestion];
    
    if (_speechManager) {
        _recordingLabel.text = @"";
        _recordingLabel.layer.borderWidth = .0;
        
        [_speechManager startRecordingWithResponse:^(NSString * _Nonnull formatString) {
            self.recordingLabel.text = [formatString componentsSeparatedByString:@" "].lastObject;
        }];
    }
}
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  • 结果按钮业务逻辑:
- (IBAction)resultButtonClicked:(id)sender {
    
    _questionButton.enabled = YES;
    _resultButton.enabled = NO;
    
    _resultLabel.text = @([self calculate]).stringValue;
    
    if (_speechManager) {
        [_speechManager stopRecording];
        
        _recordingLabel.layer.borderWidth = 1.0;
        if ([_recordingLabel.text isEqualToString:_resultLabel.text]) {
            _recordingLabel.layer.borderColor = [UIColor greenColor].CGColor;
        } else {
            _recordingLabel.layer.borderColor = [UIColor redColor].CGColor;
        }
    }
}
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  • 出题业务逻辑:
- (void)setQuestion {
    
    _resultLabel.text = @"";
    
    _factorLabel1.text = [self generateFactor];
    _factorLabel2.text = [self generateFactor];
    _factorLabel3.text = [self generateFactor];
    
    _operatorLabel1.text = [self generateOperator];
    _operatorLabel2.text = [self generateOperator];
}

//! 生成数字
- (NSString *)generateFactor {
    
    NSUInteger r = arc4random() % 10;
    NSUInteger max = r < 4? 10: r < 7? 20: r < 9? 50: 100;
    NSUInteger factor = arc4random() % max;
    
    return @(factor).stringValue;
}

//! 生成运算符
- (NSString *)generateOperator {
    
    NSUInteger r = arc4random() % 5;
    NSString *operator = r < 2? @"+": r < 4? @"-": @"×";
    
    return operator;
}
复制代码
  • 计算方法业务逻辑:
- (NSInteger)calculate {
    
    NSUInteger factor1 = _factorLabel1.text.integerValue;
    NSUInteger factor2 = _factorLabel2.text.integerValue;
    NSUInteger factor3 = _factorLabel3.text.integerValue;
    
    NSString *operator1 = _operatorLabel1.text;
    NSString *operator2 = _operatorLabel2.text;
    
    NSInteger result = [self calculateWithOperator:operator1 leftFactor:factor1 rightFactor:factor2];
    if ([operator2 isEqualToString:@"×"]) {
        result = [self calculateWithOperator:operator2 leftFactor:factor2 rightFactor:factor3];
        result = [self calculateWithOperator:operator1 leftFactor:factor1 rightFactor:result];
    } else {
        result = [self calculateWithOperator:operator2 leftFactor:result rightFactor:factor3];
    }
    
    return result;
}

- (NSUInteger)calculateWithOperator:(NSString *)operator leftFactor:(NSUInteger)leftFactor rightFactor:(NSUInteger)rightFactor  {
    
    NSInteger result = leftFactor;
    
    if ([operator isEqualToString:@"+"]) {
        result += rightFactor;
    } else if ([operator isEqualToString:@"-"]) {
        result -= rightFactor;
    } else {
        result *= rightFactor;
    }
    
    return result;
}
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  • 重置元素逻辑:
- (void)resetElements {
    
    _factorLabel1.text = @"0";
    _factorLabel2.text = @"0";
    _factorLabel3.text = @"0";
    
    _operatorLabel1.text = @"+";
    _operatorLabel2.text = @"+";
    
    _resultLabel.text = @"0";
    _recordingLabel.text = @"0";
    
    _questionButton.enabled = YES;
    _resultButton.enabled = YES;
}
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  • 定时器业务逻辑:
- (void)startTimer {
    
    [self stopTimer];
    
    _timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(countUp) userInfo:nil repeats:YES];
}

- (void)stopTimer {
    
    [_timer invalidate];
    _timer = nil;
}

- (void)countUp {
    
    NSInteger count = _recordingLabel.text.integerValue;
    _recordingLabel.text = @(++count).stringValue;
}
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三、难点:难题概率

  • 数字生成概率算法:
随机数 数字范围 概率
0,1,2,3 0~9 40%
4,5,6 0~20 30%
7,8 0~50 20%
9 0~100 10%
//! 生成数字
- (NSString *)generateFactor {
    
    NSUInteger r = arc4random() % 10;
    NSUInteger max = r < 4? 10: r < 7? 20: r < 9? 50: 100;
    NSUInteger factor = arc4random() % max;
    
    return @(factor).stringValue;
}
复制代码
  • 运算符生成概率算法:
随机数 运算符 概率
0,1 + 40%
2,3 - 40%
4 x 20%
//! 生成运算符
- (NSString *)generateOperator {
    
    NSUInteger r = arc4random() % 5;
    NSString *operator = r < 2? @"+": r < 4? @"-": @"×";
    
    return operator;
}
复制代码
  • 计算算法:
- (NSInteger)calculate {
    
    NSUInteger factor1 = _factorLabel1.text.integerValue;
    NSUInteger factor2 = _factorLabel2.text.integerValue;
    NSUInteger factor3 = _factorLabel3.text.integerValue;
    
    NSString *operator1 = _operatorLabel1.text;
    NSString *operator2 = _operatorLabel2.text;
    
    NSInteger result = [self calculateWithOperator:operator1 leftFactor:factor1 rightFactor:factor2];
    if ([operator2 isEqualToString:@"×"]) {
        result = [self calculateWithOperator:operator2 leftFactor:factor2 rightFactor:factor3];
        result = [self calculateWithOperator:operator1 leftFactor:factor1 rightFactor:result];
    } else {
        result = [self calculateWithOperator:operator2 leftFactor:result rightFactor:factor3];
    }
    
    return result;
}

- (NSUInteger)calculateWithOperator:(NSString *)operator leftFactor:(NSUInteger)leftFactor rightFactor:(NSUInteger)rightFactor  {
    
    NSInteger result = leftFactor;
    
    if ([operator isEqualToString:@"+"]) {
        result += rightFactor;
    } else if ([operator isEqualToString:@"-"]) {
        result -= rightFactor;
    } else {
        result *= rightFactor;
    }
    
    return result;
}
复制代码

最后,工程源码:游戏源码


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