C语言实现的一个简单的扫雷游戏:
界面简单,功能:首次踩雷的,会换雷。扫雷有九宫格扩撒
环境:VS2015 代码如下:
game.h
#pragma once
#ifndef __GAME_H__
#define __GAME_H__
#define ROWS 11
#define COLS 11
#define NUM (9)
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
void build_mine(char mine[ROWS][COLS], int row, int col); //布雷
void show_mine(char mine[ROWS][COLS], int row, int col); //雷阵封装显示
int clean_mine(char mine[ROWS][COLS], char board[ROWS][COLS], int row, int col, int count);//扫雷
void move(char mine[ROWS][COLS], int row, int col); //首次移雷
void big_board(char mine[ROWS][COLS], char board[ROWS][COLS],int x, int y); //扫雷扩散,显示玩家概率雷阵
int num_mine(char mine[ROWS][COLS], int x, int y); //雷区概率
int jude_win(char board[ROWS][COLS], int row, int col);//判断成功
int get_random_num(int m, int n);
#endif //__GAME_H__
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void build_mine(char mine[ROWS][COLS], int row, int col) //布雷
{
int n = NUM;
srand((unsigned int)time(NULL));
while (n)//雷的个数
{
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
n--;
}
}
}
void show_mine(char mine[ROWS][COLS], int row, int col) //雷阵封装显示
{
int i = 0;
int j = 0;
printf(" ");
for (i = 1; i < row - 1; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i < row - 1; i++)
{
printf("%2d|", i);
for (j = 1; j < col - 1; j++)
{
printf("%c ", mine[i][j]);
}
printf("\n");
}
}
int clean_mine(char mine[ROWS][COLS], char board[ROWS][COLS], int row, int col, int count)//扫雷
{
int x = 0;
int y = 0;
ret:
printf("请输入排雷坐标:>");
scanf("%d%d", &x, &y);
if ((x >= 1) && (x <= 9) && (y >= 1) && (y <= 9))
{
if (mine[x][y] == '0')
{
big_board(mine, board, x, y);//扫雷扩散,显示玩家概率雷阵
}
else if ((mine[x][y] == '1') && (count == 1))
{
move(mine, x, y);//首次换雷
big_board(mine, board, x, y);//扫雷扩散,显示玩家概率雷阵
}
else if((count != 1)&& (mine[x][y] == '1'))
{
printf("你被炸死了~哈哈~~\n");
return 0;
}
}
else
{
printf("输入有误,");
goto ret;
}
if (jude_win(board,ROWS,COLS))//判断扫雷成功
{
return 1;
}
//else show_mine(board, ROWS, COLS);//玩家雷阵封装显示
return 2;
}
void move(char mine[ROWS][COLS], int x, int y) //首次移雷
{
int a = 0;
int b = 0;
ret2:
a = rand() % 9 + 1;
b = rand() % 9 + 1;
if (mine[a][b] = '0')
{
mine[a][b] = '1';
mine[x][y] = '0';
}
else goto ret2;
}
void big_board(char mine[ROWS][COLS], char board[ROWS][COLS], int x, int y) //扫雷扩散,显示玩家概率雷阵
{
if (mine[x][y] == '0') board[x][y] = num_mine(mine, x, y) + '0';
if (mine[x-1][y-1] == '0') board[x-1][y-1] = num_mine(mine, x-1, y-1) + '0';
if (mine[x-1][y] == '0') board[x-1][y] = num_mine(mine, x-1, y) + '0';
if (mine[x-1][y+1] == '0') board[x-1][y+1] = num_mine(mine, x-1, y+1) + '0';
if (mine[x][y+1] == '0') board[x][y+1] = num_mine(mine, x, y+1) + '0';
if (mine[x+1][y+1] == '0') board[x+1][y+1] = num_mine(mine, x+1, y+1) + '0';
if (mine[x+1][y] == '0') board[x+1][y] = num_mine(mine, x+1, y) + '0';
if (mine[x+1][y-1] == '0') board[x+1][y-1] = num_mine(mine, x+1, y-1) + '0';
if (mine[x][y-1] == '0') board[x][y-1] = num_mine(mine, x, y-1) + '0';
show_mine(board, ROWS, COLS);
}
int num_mine(char mine[ROWS][COLS], int x, int y) //雷区概率
{
return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] +
mine[x][y + 1] + mine[x + 1][y + 1] + mine[x + 1][y] +
mine[x + 1][y - 1] + mine[x][y - 1] - 8 * '0';
}
int jude_win(char board[ROWS][COLS], int row, int col) //判断成功
{
int i = 0;
int j = 0;
int c = 0;
for (i = 1; i < row - 1; i++)
{
for (j = 1; j < col - 1; j++)
{
if (board[i][j] == 'x');
c+=1;
}
}
if (c == NUM + 1)
return 1;
return 0;
}
test,c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("**************************\n");
printf("******1.play 0.exit******\n");
printf("**************************\n");
}
void game()
{
int count = 0;
int jud = 0;
char mine[ROWS][COLS]; //隐藏雷阵
char board[ROWS][COLS]; //玩家雷阵
memset(mine, '0', ROWS*COLS*sizeof(char));
memset(board, 'X', ROWS*COLS*sizeof(char));
build_mine(mine, ROWS, COLS); //布雷
//show_mine(mine, ROWS, COLS);
show_mine(board, ROWS, COLS);//玩家雷阵封装显示
do
{
count++;
jud = clean_mine(mine, board, ROWS, COLS, count);//扫雷
if (jud == 1)
{
printf("厉害了!成功\n");
jud--;
}
} while (jud);
}
enum option //枚举
{
EXIT,
PLAY,
};
int main()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case PLAY:
game();
break;
case EXIT:
printf("*****GAME OVER****\n");
break;
default:
printf("输入有误\n");
break;
}
} while (input);
return 0;
}