【小游戏】扫雷

C语言实现的一个简单的扫雷游戏:

界面简单,功能:首次踩雷的,会换雷。扫雷有九宫格扩撒

环境:VS2015 代码如下:

game.h

#pragma once
#ifndef __GAME_H__
#define __GAME_H__

#define ROWS 11
#define COLS 11
#define NUM  (9)

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

void build_mine(char mine[ROWS][COLS], int row, int col);         //布雷
void show_mine(char mine[ROWS][COLS], int row, int col);          //雷阵封装显示
int clean_mine(char mine[ROWS][COLS], char board[ROWS][COLS], int row, int col, int count);//扫雷
void move(char mine[ROWS][COLS], int row, int col);               //首次移雷
void big_board(char mine[ROWS][COLS], char board[ROWS][COLS],int x, int y);             //扫雷扩散,显示玩家概率雷阵
int num_mine(char mine[ROWS][COLS], int x, int y);     //雷区概率
int jude_win(char board[ROWS][COLS], int row, int col);//判断成功
int get_random_num(int m, int n);
#endif //__GAME_H__

game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"

void build_mine(char mine[ROWS][COLS], int row, int col) //布雷
{
	int n = NUM;
	srand((unsigned int)time(NULL));
	while (n)//雷的个数
	{
		int x = rand() % 9 + 1;
		int y = rand() % 9 + 1;
		if (mine[x][y] == '0')
		{
			mine[x][y] = '1';
			n--;
		}
	}
}
void show_mine(char mine[ROWS][COLS], int row, int col)   //雷阵封装显示
{
	int i = 0;
	int j = 0;
	printf("   ");
	for (i = 1; i < row - 1; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i < row - 1; i++)
	{
		printf("%2d|", i);
		for (j = 1; j < col - 1; j++)
		{
			printf("%c ", mine[i][j]);
		}
		printf("\n");
	}
}
int clean_mine(char mine[ROWS][COLS], char board[ROWS][COLS], int row, int col, int count)//扫雷
{
	int x = 0;
	int y = 0;
ret:
	printf("请输入排雷坐标:>");
	scanf("%d%d", &x, &y);
	if ((x >= 1) && (x <= 9) && (y >= 1) && (y <= 9))
	{
		if (mine[x][y] == '0')
		{
			big_board(mine, board, x, y);//扫雷扩散,显示玩家概率雷阵
		}
		else if ((mine[x][y] == '1') && (count == 1))
		{
			move(mine, x, y);//首次换雷
			big_board(mine, board, x, y);//扫雷扩散,显示玩家概率雷阵
		}
		else if((count != 1)&& (mine[x][y] == '1'))
		{
			printf("你被炸死了~哈哈~~\n");
			return 0;
		}
		
	}
	else
	{
		printf("输入有误,");
		goto ret;
	}
	if (jude_win(board,ROWS,COLS))//判断扫雷成功
	{
		return 1;
	}
	//else show_mine(board, ROWS, COLS);//玩家雷阵封装显示
	return 2;
}
void move(char mine[ROWS][COLS], int x, int y) //首次移雷
{
	int a = 0;
	int b = 0;
ret2:
	a = rand() % 9 + 1;
	b = rand() % 9 + 1;
	if (mine[a][b] = '0')
	{
		mine[a][b] = '1';
		mine[x][y] = '0';
	}
	else goto ret2;
}
void big_board(char mine[ROWS][COLS], char board[ROWS][COLS], int x, int y)     //扫雷扩散,显示玩家概率雷阵
{
	if (mine[x][y] == '0') board[x][y] = num_mine(mine, x, y) + '0';
	if (mine[x-1][y-1] == '0') board[x-1][y-1] = num_mine(mine, x-1, y-1) + '0';
	if (mine[x-1][y] == '0') board[x-1][y] = num_mine(mine, x-1, y) + '0';
	if (mine[x-1][y+1] == '0') board[x-1][y+1] = num_mine(mine, x-1, y+1) + '0';
	if (mine[x][y+1] == '0') board[x][y+1] = num_mine(mine, x, y+1) + '0';
	if (mine[x+1][y+1] == '0') board[x+1][y+1] = num_mine(mine, x+1, y+1) + '0';
	if (mine[x+1][y] == '0') board[x+1][y] = num_mine(mine, x+1, y) + '0';
	if (mine[x+1][y-1] == '0') board[x+1][y-1] = num_mine(mine, x+1, y-1) + '0';
	if (mine[x][y-1] == '0') board[x][y-1] = num_mine(mine, x, y-1) + '0';
	show_mine(board, ROWS, COLS);
}
int num_mine(char mine[ROWS][COLS], int x, int y)       //雷区概率
{
	return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] + 
		mine[x][y + 1] + mine[x + 1][y + 1] + mine[x + 1][y] + 
		mine[x + 1][y - 1] + mine[x][y - 1] - 8 * '0';
}
int jude_win(char board[ROWS][COLS], int row, int col)      //判断成功
{
	int i = 0;
	int j = 0;
	int c = 0;
	for (i = 1; i < row - 1; i++)
	{
		for (j = 1; j < col - 1; j++)
		{
			if (board[i][j] == 'x');
			c+=1;
		}
	}
	if (c == NUM + 1)
		return 1;
	return 0;
}







test,c

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
	printf("**************************\n");
	printf("******1.play  0.exit******\n");
	printf("**************************\n");
}
void game()
{
	int count = 0;
	int jud = 0;
	char mine[ROWS][COLS];  //隐藏雷阵
	char board[ROWS][COLS];  //玩家雷阵
	memset(mine, '0', ROWS*COLS*sizeof(char));
	memset(board, 'X', ROWS*COLS*sizeof(char));
	build_mine(mine, ROWS, COLS); //布雷
	//show_mine(mine, ROWS, COLS);
	show_mine(board, ROWS, COLS);//玩家雷阵封装显示
	do
	{
		count++;
		jud = clean_mine(mine, board, ROWS, COLS, count);//扫雷
		if (jud == 1)
		{
			printf("厉害了!成功\n");
			jud--;
		}
	} while (jud);
}
enum option  //枚举
{
	EXIT,
	PLAY,
};
int main()
{
	int input = 0;
	do
	{
	    menu();
	    printf("请选择:>");
	    scanf("%d", &input);
		switch (input)
		{
		case PLAY:
			game();
			break;
		case EXIT:
			printf("*****GAME OVER****\n");
			break;
		default:
			printf("输入有误\n");
			break;
		}
	} while (input);
	return 0;
}

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转载自blog.csdn.net/qq_32672481/article/details/70105079